Guilds
Last updated
Last updated
Guilds are not implemented yet in Etherscape. This page outlines a proposal for how they could be implemented (pending a governance proposal approval).
In Etherscape, guilds are intended to be a system for players to band together with a new model of group progression. Guilds are designed from the ground up to utilize web3 to enable them to unlock utility broader than ever before.
Founding a guild will require players to acquire a large sum of in game resources in order to forge a guild contract. When the guild contract is forged, players will be able to choose a guild name and a guild acronym to represent them (these will be reserved and unique). A guild contract will then be minted on chain and sent to the guild leader's wallet. Whoever holds this token is the leader of the guild with full admin privileges.
Guild collections are a unique feature which allow Etherscape guilds to unlock huge web3 utility. When a guild is founded, a new collection is minted for that guild on Enjin Blockchain. The guild will then be able to unlock bonuses that can be minted onto tokens in the guilds collection. For example, the guild could mint a 100 supply +5% magic find token using their influence points. You do not have to be a member of the guild in order to get the benefits of these tokens. So, the guild could choose to distribute the tokens to their members or to sell the tokens on NFT.io for a profit. Using this system, guilds can build out valuable utility driven collections that they own and control.
Guilds have their own progression system which is driven my "influence". Influence is earned by completing a new set of guild weekly and daily achievements. Influence can then be spent to unlock various perks for the guild including minting and powering up tokens in the guild collection.
In order to keep game balance under control, there will be stat caps to how much benefits players can get from guild tokens. What the stat caps will be has not yet been finalized. However, the intent is to make them high enough that only the most proficient guilds will hit the cap.