Etherscape
  • Etherscape
  • Gameplay
    • Rogue-Lite
    • Play to Earn
      • Earn Gems
      • Kepithor Rewards
    • Characters
    • Multiplayer
    • The World
      • Heroic Quests
      • The Arena
      • Open World Events
      • Daily Bonuses
    • Economy
      • ✨Item Properties
      • ⬆️Account Upgrades
      • ⚔️Item Drop Rates
      • 🪙Token Types
      • 🗝️Heirlooms
      • ⚖️Currency Market
      • 💎Enjinite
      • 🐰Pets
      • 🧙Skins
    • Crafting
      • Crafting Station
      • How to Use the Etherforge
    • Gathering
    • Mastery System
    • Achievements
    • Social
    • Timed Events
      • Endurance of Light
      • Multiverse Quests
      • Rise of the Frozen Blight
      • Clockwork Invasion
  • Platforms
    • Input Types
  • Crypto Integration
    • Blockchain
      • Validators and Pools
      • Wallet Linking
    • Community Wallet
    • Etherbound Items
    • Governance
      • Imperial Sovereigns
      • Governance Rewards
      • Proposal History
      • Prop 12: Loot Flow Control
    • Multiverse Support
      • Enjin Multiverse Support
      • Custom Collaborations
      • Generic Multiverse Bonuses
    • Future Plans
      • Mastery System
      • Guilds
    • Enjin Blockchain Tips
  • Development
    • Release Notes
    • Feature Roadmap
    • Architecture
      • Latency Management
    • Bug Bounties / Bans
    • Submitting Debug Logs
  • Legal / Policy
    • Streaming
    • Community Wallet Disclaimer
    • In-Game Currency Disclaimer
    • Cheating Policy
    • Community Conduct Policy
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On this page
  • What does Rogue-lite mean?
  • Death Matters
  • Procedurally Generated Content
  1. Gameplay

Rogue-Lite

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Last updated 9 months ago

What does Rogue-lite mean?

is an iconic text-based RPG game from the early 80's. It pioneered many of the game mechanics that have become very popular today (especially in indie games). The Etherscape is not striving to copy the game design of Rogue, but we are drawing some critical inspiration from it. So, when we say rogue-lite, there are some very important game mechanics that we mean...

  • Perma-death. When a character dies, they are... dead.

  • Randomly generated levels

  • Dynamically generated loot

Death Matters

A great game should have real risk-reward mechanics that get your heart rate up when you are taking on a serious challenge. This is why death is permanent in The Etherscape. When your character dies any items that are not will be lost, and you will have to start over. This makes you think hard before you take your best items into a difficult area. However, the harder the area the greater the rewards.

Procedurally Generated Content

The Etherscape is filled with procedurally generated content to keep it interesting even after lots of play time. Loot, maps, dungeons and quests will all have procedurally generated elements to them so that each play through will be different with new surprises.

Rogue
Etherbound