Item Drop Rates

For transparency, Etherscape publishes information about item drop rates shown on this wiki. Bear in mind that these rates are subject to change at anytime without notice. We are constantly monitoring the economy to evaluate if adjustments are required to maintain health.

Item Rarity Chances

Below are the base chances for items to be rolled with different kinds of rarity. These chances will be increased by your magic find %.

RarityRoll Chance

Artifact

0%

Ascended Legendary

.00001% (level 17 and up)

Sacred Legendary

.0002% (level 15 and up)

Legendary

.02%

Epic

.4%

Rare

10%

Magic

30%

Common

Default

Sacred and Ascended rarity items are possible to drop from Heroic Bonus rewards from Heric Dungeons at all levels.

Loot Quality Index

The chances that enemies drop items depends on the difficulty of the monster. The stronger the monster, the higher the Loot Quality Index (LQI). With high LQI it is possible for the item roll to result in more than 1 item drop on death. Each of the following item types has its own drop chance and roll when an enemy dies depending on the LQI.

  • Equipment

  • Gold

  • Potions

  • Quest Keys

  • Energy Orbs

LQI is increased significantly for champion enemies. Champion enemies are also guarenteed to have at least 1 magic equipment drop.

Champion TypeLoot Quality Improvement

Rare

5x

Epic

10x

Legendary

20x

Quest Level Bonuses

Once you reach level 11 the quests will provide additional magic find and gold drop bonuses. Here is the bonus based on quest level...

LevelMagic Find BonusGold Find Bonus

11

1.11x

28%

12

1.23x

39%

13

1.36

54%

14

1.51x

76%

15

1.68x

107%

16

1.87x

150%

17

2.07x

210%

18

2.30x

295%

19

2.55x

413%

20

2.83x

578%

Note that the magic find bonus is a multiplier. This is applied to all of the magic find your character has including equipment and account upgrades. So, if your character has 500 magic find from all their bonuses then on a level 15 quest this would become 840 magic find.

Attack Patterns

Advanced attack patterns are considered anything that is better than single. The probability to roll an advanced attack pattern is based on the weapons rarity.

RarityProbability

Common / Magic

0%

Rare

20%

Epic

60%

Legendary

80%

Sacred / Ascended / Artifact

100%

If an item rolls an advanced attack pattern, then the following base probabilities are used to determine which pattern they will receive...

PatternProbability

2 Spread

46.5%

Double

45%

Tripple

4%

3 Spread

4%

Quad

.2%

4 Spread

.2%

Nova

.04%

Pent

.03%

5 Spread

.03%

Sacred Legendary items have a 10X bonus chance to receive a rarer attack pattern and Ascended Legendary items get a 50X bonus chance.

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