Etherscape
  • Etherscape
  • Gameplay
    • Rogue-Lite
    • Play to Earn
      • Earn Gems
      • Kepithor Rewards
    • Characters
    • Multiplayer
    • The World
      • Heroic Quests
      • The Arena
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      • ✨Item Properties
      • ⬆️Account Upgrades
      • ⚔️Item Drop Rates
      • 🪙Token Types
      • 🗝️Heirlooms
      • ⚖️Currency Market
      • 💎Enjinite
      • 🐰Pets
      • 🧙Skins
    • Crafting
      • Crafting Station
      • How to Use the Etherforge
    • Gathering
    • Mastery System
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    • Timed Events
      • Endurance of Light
      • Multiverse Quests
      • Rise of the Frozen Blight
      • Clockwork Invasion
  • Platforms
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  • Crypto Integration
    • Blockchain
      • Validators and Pools
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    • Community Wallet
    • Etherbound Items
    • Governance
      • Imperial Sovereigns
      • Governance Rewards
      • Proposal History
      • Prop 12: Loot Flow Control
    • Multiverse Support
      • Enjin Multiverse Support
      • Custom Collaborations
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    • Future Plans
      • Mastery System
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  • Development
    • Release Notes
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      • Latency Management
    • Bug Bounties / Bans
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  • Legal / Policy
    • Streaming
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    • Cheating Policy
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On this page
  • Item Rarity Chances
  • Pity Bonus
  • Loot Quality Index
  • Quest Level Bonuses
  • Attack Patterns
  1. Gameplay
  2. Economy

Item Drop Rates

For transparency, Etherscape publishes information about item drop rates shown on this wiki. Bear in mind that these rates are subject to change at any time without notice. We are constantly monitoring the economy to evaluate if adjustments are required to maintain health.

Item Rarity Chances

Below are the base chances for items to be rolled with different kinds of rarity. These chances will be increased by your magic find %.

Rarity
Roll Chance

Artifact

0%

Ascended Legendary

.00001% (level 17 and up)

Sacred Legendary

.0002% (level 15 and up)

Legendary

.02%

Epic

.4%

Rare

10%

Magic

30%

Common

Default

Sacred and Ascended rarity items are possible to drop from Heroic Bonus rewards from Heric Dungeons at all levels.

Pity Bonus

With all loot systems based on RNG you can end up with periods of bad luck where you don't get a rare drop for a long period of time. In order to sooth this pain a bit, Etherscape has a pity system which increases your magic find for legendary items based on how long it has been since your last drop. This will help to continually increase your odds until you eventually get that lucky drop.

The pity system provides a separate bonus for legendary, sacred legendary and ascended legendary drops. Each time you get an item drop that is not of the relevant rarity type your pity bonus increases. Once you do get the drop of the relevant rarity type, you pity bonus resets for that rarity type.

Below are the pity bonus amounts based on rarity type:

Rarity
Bonus MF per drop
Improvement After Average*

Legendary

.03%

12.5%

Sacred Legendary

.003%

110%

Ascended Legendary

.0003%

187%

* Improvement After Average: This is the measure of how much boost you are getting after you have passed the average number of drops you would have expected to get a drop of that legendary type at.

The pity system is new in version 0.20.6.1 and the exact values of the bonus could be adjusted after observing how it works on the live servers.

Loot Quality Index

The chances that enemies drop items depends on the difficulty of the monster. The stronger the monster, the higher the Loot Quality Index (LQI). With high LQI it is possible for the item roll to result in more than 1 item drop on death. Each of the following item types has its own drop chance and roll when an enemy dies depending on the LQI.

  • Equipment

  • Gold

  • Potions

  • Quest Keys

  • Energy Orbs

LQI is increased significantly for champion enemies. Champion enemies are also guaranteed to have at least 1 magic equipment drop.

Champion Type
Loot Quality Improvement

Rare

5x

Epic

10x

Legendary

20x

Quest Level Bonuses

Once you reach level 11 the quests will provide additional magic find and gold drop bonuses. Here is the bonus based on quest level...

Level
Magic Find Bonus
Gold Find Bonus

11

1.11x

28%

12

1.23x

39%

13

1.36

54%

14

1.51x

76%

15

1.68x

107%

16

1.87x

150%

17

2.07x

210%

18

2.30x

295%

19

2.55x

413%

20

2.83x

578%

Note that the magic find bonus is a multiplier. This is applied to all of the magic find your character has including equipment and account upgrades. So, if your character has 500 magic find from all their bonuses then on a level 15 quest this would become 840 magic find.

Attack Patterns

Advanced attack patterns are considered anything that is better than single. The probability to roll an advanced attack pattern is based on the weapons rarity.

Rarity
Probability

Common / Magic

0%

Rare

20%

Epic

60%

Legendary

80%

Sacred / Ascended / Artifact

100%

If an item rolls an advanced attack pattern, then the following base probabilities are used to determine which pattern they will receive...

Pattern
Probability

2 Spread

46.5%

Double

45%

Tripple

4%

3 Spread

4%

Quad

.2%

4 Spread

.2%

Nova

.04%

Pent

.03%

5 Spread

.03%

Sacred Legendary items have a 10X bonus chance to receive a rarer attack pattern and Ascended Legendary items get a 50X bonus chance.

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Last updated 1 month ago

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