# Release Notes

### Minor Patch (0.22.9.1)

* Crowd resistance for level 17+ has been reduce (wiki will be updated soon)
* Blocking now works against poison damage
* Poison damage can now score a critical hit
* Damage log has been improved to show initial poison damage hits (as opposed to just the ticks)
* If you change equipped items such that summon power is reduced all your minions will now unsummon
* Green AOE spell borders are now translucent
* Green AOE spell borders can now be disabled in the settings
* Additional summoned allies as arena bonuses are now much more rare
* Summon power arena bonuses have been reduced
* The attack speed boost increase per level for the enrage minions skill has been reduced

### Minor Patch (0.22.8.1)

* Added Required Trait filter to the in game market
* Enemy health has been reduced by 10% to 15% depending on level
* Default class skill for critical hit chance reduced from 2 to 1 point per level
* Default class skill for critical hit damaged reduced from 10 to 7 points per level
* Reduced damage of Lightning Shock skill used by Lightning Pillars
* Fixed a bug causing generic multiverse token bonuses to not take effect
* Fixed a bug causing achievements to incorrectly think they had a claim available
* Fixed a bug causing the equip slot to be wrong for some lockpick types
* Fixed a bug causing skills in the help menus to incorrectly show a cooldown

### Minor Patch (0.22.7.2)

* There is no longer a prompt to link a wallet when creating an account
* All accounts now have a managed wallet associated with them
* You can now have multiple wallets linked to a single account
* You can link new wallets in game at any time (or remove them)
* Holding more Imperial Sovereigns increases the max linked wallets for an account
* Staked ENJ is now synced to the game and can be viewed in your wallets
* There is now a 7 day grace period to verify your wallet when creating an account
* Accounts without verified emails are blocked from some actions like the etherforge

### Minor Patch (0.22.6.1)

* Fixed a bug causing attack speed buffs not to work for certain characters (ex. Enrage Minions)
* Mail items now show their expiration time
* There is now a max mail limit of 30 shown on the window. It is not enforced yet but will be in the future.
* Lightning tower has a max of 4 enemies hit at a time now
* Lightning tower single target damage increased by 25%
* Lightning tower has reduced health to be in line with a sea golem minion
* Vulnerable stacks are now only applied for auto attack (skills don't add them)
* Burst shot attack spread is tightened up a bit
* More UI tweaks
* Fixed a bug causing the cancel sell listing button not to work
* Fix text overflow bug on crafting menu
* Fix initial position of chat scroll bar cause chats not to show when first opened

### Minor Patch (0.22.4.1)

* Added debuff info to the damage log (ex. Stun, Fear, Silence)
* Added info about potion triggering in the damage log
* Added info about death passive triggering in the damage log
* Fixed a bug causing some elites to roll with way lower health than expected
* Salvage all buttons at salvage table now respect the "don't auto salvage potions" setting
* Fixed a bug causing cheat death invulnerable to not stop additional hits on the same game frame
* Fixed a bug causing potions with invulnerable to not stop additional hits on the same game frame
* Dead characters are now removed on load shifting all other characters up in the list

### Minor Patch (0.22.3.1)

* Level 19 boss key crafting is opened up,
* Level 18+ boss events now have challenges (similar to arena but not random),
* Clockwork robot utility skill switched from threat to energy per orb,
* Made a fix for Iron Colossus mines to be the correct level,
* Reduced the damage of Iron Colossus mines to 50% of previous,
* Crafting tools/consumables now counts towards achievements,
* Fixed Minotaur stun attack telegraph box to be in the correct direction,
* Brutal slash skill range increased by 25%,
* Fix UI refreshing on the crafting window,
* Fix a couple mistakes in the encyclopedia,
* Fixed a typo in the Fade ability description

## August '25 Release (0.22.1.1)

* Class abilities now level with the character without using skill points
* Summoning has been fully refactored for end game viability
* Summon power now determines minions level
* Minions gain attack power, defense and health from the player based on summon power
* Minions will follow their owner any distance including when changing locations
* Minions move speed has been significantly increased
* You can use the new target minions "default f key" to send your minions to a location
* Existing summon skills are now "ambush" skills in which the minions don't follow the owner
* Added new Tome offhand requiring a new Mage class trait
* Tomes have a freecast affix giving a chance for skills to use 0 energy
* Added new Shiv offhand requiring a new Dual Wield class trait
* Shivs have a new vulnerable affix causing consecutive hits to cause more damage
* Rogue has new Thousand Cuts ability firing a burst of short range projectiles
* Rogue has new Cheat Death passive ability saving your life on death
* Steam Engineer is a summoner class with robot minions
* Steam engineer has new lightning pillar attack
* Clockwork Healer can now deploy healing pillars
* Ogre has new corrosive strike skill
* Redhorn now has Fireburst skill
* Redhorn has new Blood Moon passive aura skill
* Warrior has new Massive Strike ability with a high power single attack
* Class skills increasing thread have been increased in power
* Elementalist now has Ice Explosion ability
* Barbarian reflect damage class skill has been increased
* Health per Energy class skills have been increased in power
* Added new boss keys which can be crafted to start level 18 to 20 boss events
* Defeating bosses awards and on chain achievement
* Iron colossus has gained 2 new skills
* Iron colossus has a significant increase in total health
* Added a training dummy to down with DPS stats for testing builds
* 2 new potion affixes added (heal minions and add barriers)
* Added new skill fade which reduces your threat (rolls on items)
* Added new skill Blink which randomly teleports you (rolls on items)
* Added new skill Teleport which teleports you to a selected location (rolls on items)
* Added new aura passive skills which can roll on items
* Added a new section in the Encyclopedia giving information on stats and buffs
* Increased health for enemies in levels 17+
* Updated class selection UI to give info about the class being selected
* Fixed a bug causing characters to get "overheal" when unequipping gear that gives +health
* Fixed a bug causing active skill timers to not show
* Silence skills are now always AOE based allowing them to be avoided

### Minor Patch 0.21.3.1

* Support for 4 new fancy "crystal" mouse cursors (designed by Niko)
* Support to set mouse cursor size between 4 presets (OS auto, normal, large, extra-large)
* Added protection and logging against a bug causing players to get hit by seemingly random enemies even in town
* Reduces Legendary and Epic elite damage buff (By up to 38%)
* Caps non-humanoid enemy abilities at level 10 (humanoids were already capped)
* Improvements to cave and shore maps
* Updated some graphics in the town (especially the tinker station)
* Improvements for several sound FX (such as attack and hit sounds)
* Enhanced the particle effects for legendary weapon skins
* Fixed a bug causing ability tooltips not to show in the encyclopedia
* Fixed a couple exceptions which might have been contributing to server lag
* Fixed maps to not have hidden colliders on them in some areas

### Minor Patch 0.21.2.1

* Fixes two crafting bugs specific to multiple items crafting at a time,
* Fixes a bug causing enemies damage to overwrite each other resulting in them being way too strong or weak,
* Fixes poison damage being applied when invulnerable,
* Fixes pixel count cost for unlocking white knight,
* Increase the milestone progress requirement for NFT drops and gem drops.

## May '25 Release (0.21.1.1)

* A new community project to unlock features and rewards building the alchemy workshop
* Add equip-able potions as the 7th equip-able piece of player gear
* Equip-able potions have 16 new randomized rollable affixes
* New Herbalism gathering mastery
* New Lockpicking gathering mastery
* New Alchemy crafting mastery
* New Tinkering crafting mastery
* Quality modifiers added for crafted tools
* New consumable potions for temporary buffs
* Enemies adjusted to align with elemental damage types
* Completely reworked cave levels
* New Ankh offhand for healers
* New Overheal affix allowing healers to heal above your max health limit
* New Barrier boon which blocks all damage from a single hit
* Monk reworked with 2 brand new skills

### Minor Patch 0.20.6.1

* New [pity bonus](https://whitepaper.etherscape.io/gameplay/economy/item-drop-rates#pity-bonus) which accumulates magic find until you finally get a legendary drop
* NFT items can now be "unbound" at the Etherforge allowing them to be returned virtually along with 1/3 of the resources used to craft them. This way they can be re-enchanted.
* New advanced tooltip option in settings
* When advanced tooltips is on, the number of enchants is shown on the tooltip
* Tooltips now indicate if only unique tokens are counted towards bonus unlocks
* White Knight skin was updated to be more epic
* Updated categories and sorting of crafting recipes to be easier to navigate
* Damage log now has info about which ability caused the damage
* Update [generic multiverse](https://whitepaper.etherscape.io/cryptointegration/multiverse-support/generic-multiverse-bonuses#bonus-amount-logic) bonus to include infusions
* Update [generic multiverse](https://whitepaper.etherscape.io/cryptointegration/multiverse-support/generic-multiverse-bonuses#bonus-amount-logic) bonus to not give credit for deposit for multiple counts of FTs
* Fixed a bug handling push notifications for burn events

### Minor Patch 0.20.5.1

* Added official controller support
* The attack button can now be mapped to another key besides mouse 0
* Bound/Unbound gems are replaced with just Gems
* Enchants are capped in price after 10 tries
* Fixes for item hitboxes so that they don't interrupt attacking

## April '25 Release (0.20.1.1)

* New community project system allowing players to collaborate on completing milestones to unlock features and earn rewards.
* Implementation for first community project to build a lighthouse
* Added a token air drop system and integrated into project rewards
* Added a world bonus system and integrated into project rewards
* Gathering has been introduced to harvest resources from resource nodes
* New tool item type added for gathering
* Added durability for items that can be destroyed with use (tools to start)
* New gathering power stats used for determining gathering chances and speed
* 11 new gathered resources added of various rarity tiers
* Mastery system added allowing leveling up different tracks for bonuses
* Mining mastery track added to increase mining power
* Woodcutting mastery track added to increase woodcutting power.
* Entymology mastery track added for catching bugs.
* New world raid encounter for the Shadow Lord
* Added mining for quest items as part of the world raid
* Added hold ground logic for world raids
* Added dialgoue logic for NPC's in world raids
* Added new fog and shadow world weather types for the wold raid
* 6 new shore maps added including new tilemap types
* New water system integrated which is animated and much more attractive
* Initial tease for alchemist event added in town
* New tech for unlocked utility based on completing a NFT collection.
* New Pixels collaboration with rewards based on collected count
* Revamped Melodies collaboration with new rewards based on collected count
* Added new weekly purchase items to the merchant based on renown
* Added tools to the merchant in infinite, daily and weekly tabs
* Added caching of levels on server to avoid long loading times when starting
* New revenue sharing logic added to payout active team members
* Added new winter music track for winter levels
* Added logic to enforce having master progress to use an item
* Fixed a bug causing some enemy abilities to always be level 1 instead of their actual level

## March '25 Release (0.19.1.1)

* Upgraded from legacy Light2D to Universal Render Pipeline
* Most textures have been reworked
* Shadow system and day night cycle reworked
* Refactored how building roof system works to be more smooth
* Added new settings for lighting, shadows and post processing
* Moved display settings to their own tab
* Migrated old 2D shaders to modern URP ones
* Upgraded to Untiy 6
* Upgraded to Netcode for GameObjects 2.2
* Refactored all maps to use Unity Tilemaps for performance
* Refactored project structure to safely expand access to more team members
* Fixed bug causing enemies to cast skills when a player is not nearby
* Fixed a bug causing Frenzied Fishman enemeis to never spawn
* Fixed a bug causing stamina to reset when changing levels
* Fixed a bug where players could sometimes dash out of a map
* Fixed a bug causing characters to have the wrong skin after resurrecting

### Minor Patch 0.18.3.3

* The spirit spire now gains health when the player does. This includes all sources (potions, abilities, lifesteal, health per orb)
* Max pillars/spires that spawn for challenges is reduced to 3 at a time (down from 5)
* Challenge pillars/spires have their health reduced by 67%
* Damage arena boosts have been increased in power to help you cut through the high level enemies
* Fixed a bug causing pillars and enemies to spawn right on top of the spirit spire at the start of a new round
* Fixed a bug in Heal Spells affix so it works now. Also, tooltips are updated to include this bonus.
* Fixed Fortified arena challenge so that it takes proper effect now (+50% enemy health)
* Fixed cases where "Hold the\* \*Ground" circle didn't cleanup properly

### Minor Patch 0.18.3.1

* Arena now saves checkpoints every 4 levels (after every boss)
* Players can resume from the last checkpoint after failing
* When resuming, you keep arena bonuses up to that level
* At weekly reset everyone must start back from level 1
* Frequency of cast for Wild Growth and Rock Barriers arena challenges reduced
* Pickup Bot Ultra now picks up epic items automatically
* Fixed some token metadata for pets

### Minor Patch 0.18.2.2

* Upgrade to Unity 6 and IL2CPP compiler for a perf boost

## Feb '25 Release (0.18.1)

* Arena V2 Release
  * Protect the Spire objective added
  * Hold the Ground objective added
  * 4 new maps added on a weekly rotation
  * 9 new challenge types added
  * Enemy level capped at 22
  * Additional challenges added (beyond 3) for higher levels
  * New Proof of Glory resource rewards
  * Kill Boss and Kill All objectives have a 15-minute timer now
  * Arena's use a common weekly seed now
  * Enemies now spawn occasionally during boss rounds
* New titles added for stacking Renown
* Added Class Trait System
* First class trait "Tank" is added
* Shields now require Tank trait
* Shields now have Blocking affix which reduces damage hitting the front of your character
* Added dedicated resource stash
* Resource Chest NFT to expand resource stash size
* Imperial Sovereigns have new bonuses to expand resource stash size
* Crafting: New Gold Bar recipe crafted from 10M gold
* Crafting: New Midas weapon skins
* Crafting: New Spirit weapon skins
* Crafting: New Nightmare weapon skins
* Crafting: New Pickup Bot Ultra sacred upgrade
* Crafting: New Radiant Ghost sacred upgrade
* Crafting: New Schitt-Hedd the Second sacred upgrade
* Crafting: New "Horns" resources from Demonic Horde
* Crafting: New "Scales" resrouces from Cursed Tide
* Crafting: New Ascended Relic salvage resource
* New music track for the Arena
* new music track for Rift quests
* Social: Added ability to mark players as friends
* Social: Added ability to mark players as blocked
* Social: Basic profanity is now blocked
* Social: Added logging for all chat messages
* Bound/Unbound removed for arena/heroic keys
* Drop logic adjusted to make it more consistent across item types (ex. melee vs bows)
* Migrated to Enjin Cloud Platform
* Updated to Enjin v2 C# SDK
* Project adjustments to prepare for more team members
* Summoner class is temporarily removed
* Fixed a bug causing damage log to not track critical hits properly

### Minor Patch 0.17.5.1

* Loot flow control system added reducing the max drops of certain rarities over a period
* Player stats now show loot flow control state
* Player stats now show how many Enjinite are left for the daily cap
* Enjinite profits now move to the royalty wallet automatically daily
* Enjinite not dropped to players is now reclaimed as game profit weekly
* Fixed a bug causing title to reset when changing characters
* Fixed a bug screwing up your location when you TP at the same time as changing level

### Minor Patch 0.17.4.1

* New Imperial Sovereign perks added (including Renown)
* New titles Baron, Earl and Duke added for holding Imperial Sovereigns
* Titles now have rarities which change their in-game display color
* Sprites from other players projectiles are now partially transparent
* New configuration to set other players projectiles to unlimited, capped or none
* Changed basic elemental weapon attacks to use a sprite-based projectile
* Increased the collider size for basic projectiles a little
* Drop notifications now go to the map channel
* Fix tutorial which had it location coordinates broken
* Fixed tooltip about duration of fire wall and fire maze abilities

### Minor Patch 0.17.3.4

* The server now saves player sessions for 10 minutes waiting for them to reconnect.
* Heroic and Arena quests will pause and wait for reconnect after an unexpected disconnect.
* Exiting an active round of the Arena while the server is in forced shutdown will reset the round instead of ending your run.
* Players show a "Zzz" icon when AFK for 5 minutes now.
* Gem purchases with ENJ now provide Bound instead of Unbound Gems.
* Crowd resistance now considers all players in a level instead of only the ones nearby.
* Fixed a bug causing some resources to display even though their stack count was 0.
* Adjusted collider sizes for some projectiles to be smaller.
* You are now limited to joining quests to only be 4 levels higher than you even if you created them yourself.

### Minor Patch 0.17.2.1

* Fix a bug causing keys to get deleted when multiple pickup calls are sent to the server at the same time.
* Fix a bug causing the damage log to have the wrong timestamps.
* Fix a bug causing projectiles to not get cleaned up properly and still be capable of hitting players for 5 seconds.
* Fix a bug causing the summon cinematic for the demon boss to not work properly.
* Fix a bug causing the elite marker for Rift Spires to not be visible
* Fix a bug causing an exception when crafting keys

## Jan '25 Release (0.17.1)

* New Rift Realm region with 3 new maps for the Multiverse Events
* New Reft Dwellers enemy faction
* New Rift Dweller basic enemy type
* New Rift Spirit strong enemy type
* New Rift Spire immobile enemy type
* New Rift Key for unlocking Rift Region earned from closing rifts in normal maps
* Added support for APG-M55 multiverse item
* Bad Bears Barbarian now provides stacking renown bonus
* ForgeHammer multiverse item can now be equipped as a skin
* Arena Rewards changed from Gems to Enjinite
* Arena Rewards updated to pay Enjinite to top 10 winners
* Arena keys no longer add to the arena rewards pot
* New particle systems added for new attack types
* Heroic cache community wallet contribution now added in Enjinite
* Market now allows swapping Enjinite for Bound Gems
* Balance: Crowd resistance for level 17+ increased
* Balance: Critical hit chance capped at 50%
* Balance: Rolls for Critical hit damage reduced \~25%
* Balance: Difficulty of daily and weekly achievements increased
* Crafting keys and resources no longer counts towards achievements
* Opening multiple instances of the client on a single machine is now blocked

### Minor Patch 0.16.4.1

* Holding renown now reduces the cost of purchasing items from the merchant
* Holding renown now increases the sell value of items when selling to the merchant
* Added daily purchase items which are unlocked with renown
* Reduced the max orbs per player to 25 without reducing the amount of energy they generate
* Keys now have a level and cannot be used if your character is not a high enough level
* Fixes for damage log when enemies have a % damage increase affix

### Minor Patch 0.16.2.1

* Add support for crafting Frozen and Glacial weapon skins
* Add support for another secret collaboration (TBA)
* Added a new bonus called "Renown" which is earned by collecting skins and will have future utility
* Fix particle effects to not render on the minimap
* Extend casting lines to be more visible for Ancient Yeti and Iron Colossus
* Debuffs now removed while in town (to prevent poison from killing you)
* New particle effects for volatile corpse explosions making them more visible
* Stacking Aeonclipse keys now works properly
* Added an official key to hide and show the UI (defaults to ']')
* Allow camera to move beyond the edge of the map to help with cases where the UI blocks an area you need to click
* Fixed a bug causing key presses to be triggered when you are reassigning a key binding
* Allow unequipping Etherbound items when the inventory is full (with right click)
* Fixed a bug causing the server to get into a bad state during the 20 minute shutdown period resulting in failures to change level for connected players
* Right click to equip a pet now finds an empty slot if one is available (instead of always using the first slot)
* Fixed issues with sprite packing which will improve performance and scaling for some items
* Switched the title art to use a high def video instead of sprite captures which scales better
* Changed pet collision logic to prevent pickup bots from getting stuck on each other
* Fixed some issues with building wall colliders not working properly for light
* You can now open your stash directly when listing items on the market
* Increased the max downgrade resource recipes to 100 at a time

### Minor Patch 0.16.1.3

* Winter Essence drop rates increased across the board
* Elite Frost Blight enemies now have increased winter essence drop rates
* Balance updates to reduce armor and resistance across all humanoids (that have it)
* Reduced the health of Alpha Yeti and Yeti enemies
* Fixed a bug causing the Ancient Yeti to not have crowd resistance
* Performance improvement on how the server manages items based on profiles from the test server

## Dec '2024 Release (0.16.1)

* Added new Frozen North regions with shore, inland and cave maps
* 7 new maps added for the Frozen North
* Added new Frozen Blight faction with 5 new enemy types
* New Yeti enemy type
* New Alpha Yeti enemy type
* New Frozen Wraith enemy type
* New Frost Spirit enemy type
* New Ancient Yeti boss
* New Frost Key for unlocking Frozen North maps
* Frost key can be crafted from other faction keys
* New diminished stacking affix
* New limited seasonal Winter's Light token
* New tech allowing abilities to trigger their attacks at offset times
* Added support for monthly multiverse quests with leaderboards and rewards
* Added tech for in level events of which the first are multiverse rifts
* Added 3 new multiverse enemies (Guardian, Master, Overlord)
* Added support for the Multiverse token Mike
* New affix for increasing the size of a players inventory
* New volatile medallion token which can be earned on the test server
* \~20 new particle effects from player NotSure
* Advancements in security to block and detect cheaters
* Streamlined ability to suspend and ban accounts of cheaters
* Burst Shot balance changes to reduce projectile count and damage
* Ground Slam balance changes to reduce damage
* Added support for armor and weapon skins
* Refactored server memory allocation logic to improve performance
* Removed space as a valid character for player names
* New Imperial Sovereign perk to increase daily Enjinite cap
* Refactored NFT market logic to be much more efficient
* Added new logging and counters for tracking server performance
* Added tech to override configs on specific server instances
* Salvaging sacred and ascended items gives a new sacred cores resource

## Oct '24 Release (0.15.1)

* Added server wide chat channel
* Allow disabling different chat channels
* Added global notification when a player dies
* Added global notification when a legendary item drops
* Increase move speed for high level pickup bots
* Added support for Soulshift Armor multiverse token
* Fixed a critical bug from unity causing the server to hang in some cases
* Added daily backups for players and items for security
* Added a client message on the opening page of the client for notifying players
* Improved performance of physics for the server
* Balance fix so that Venom does not stack

## Aug '24 Release (0.14.1)

* Etherscape launched on the Epic Games Store
* Added Ethereal Collars allowing for more pet slots
* Added Enjinite resource which tracks ENJ at 1:100
* Enjinite now drops for players during gameplay
* Added Light Ghost pet with new use potion on death ability
* Added Schitt-hedd the dog pet with +XP bonus
* Added rotating daily bonuses
* Added a new affix to increase critical crafting chance
* Added a new affix to reduce enchanting cost
* Added utility for Forge Hammer multiverse token
* Added utility for the Shadowsong multiverse token
* New Imperial Sovereign perk to increase daily bonus values
* New Imperial Sovereign perk to increase crafting crit chance
* New Imperial Sovereign perk to decrease enchanting cost
* Added support for listing virtual items on the market for Enjinite

## Jul '24 Release (0.13.1)

Completed

* Add support for equipable pets
* Added pickup bot pet which can be upgraded
* Added WeHop multiverse pets
* Support for Axiom Loyalty Token multiverse token
* Support for Tramyarus Quarter multiverse token
* Support for The Mask of U'thuchul multiverse token
* Support for Stormwall multiverse token
* Support for Primythical Chest multiverse token
* Added ally panel showing the health of nearby allies
* Added quick ability mode enabling casting without clicking
* Added setting to always show player nameplates
* Added damage log to track sources of damage to the player
* Fix for major networking bug from Unity was shipped
* Migrated from Coinbase to Kucoin for ENJ price reading
* Fixed a bug causing enemies to wander off after losing aggro
* 10-20 other small fixes for bugs

## May '24 Release (0.12.1)

Completed

* Added support for world events that spawn at a specific clock time
* Added caps for the max players in a specific quest / event
* World events spawn multiple instances based on the number of players that join
* Added the Clockwork Invasion world event
* Added the Iron Colossus legendary world boss
* Iron Colossus has new Binding Pillars ability which restrict movement
* Iron Colossus has new Healing Pillars ability which heal enemies
* Added new resource "steam cogs" which drop from Steam Brigade enemies
* Added Steam Cores of 5 levels which can be upgrade in the Etherforge
* New Clockwork Robot enemy type and player class
* New Lightning Burst ability
* New Nanobots ability
* Bosses and Elites now have a stamina bar which depletes from crowed control events
* Fixes to enemy damage calculations which were wrong
* Fixes for achievement credit in some cases
* Fixes for certain edge cases when minting items on chain
* Added Armor Type and Weapon Type on chain data
* Several other small and random fixes

Next Focus

* Pets

## Apr '24 Release (0.11.1)

Completed

* Open Alpha is here. Alpha contracts are no longer necessary to log in.
* 500 alpha contracts will be burned to increase their scarcity and reward current holders.
* Server queues are added to prepare for higher player volumes.
* Queue power will allow you to get through the server queue faster. Alpha contracts give 10 queue power (not stackable) and Imperial Sovereigns give 1 queue power (stackable).
* Idle players will now disconnect after 10 minutes (if the server is busy) to free up server space.
* Private quests are now available for players holding 200 Imperial Sovereigns. They are able to specify a password on the quest to limit access
* A gameplay Tutorial is now added to help players learn the basics after first joining the game. (Advanced players can disable the tutorial).
* New "Journey" achievements are added which continue the process of walking new players through many of the game features and rewarding their progress.
* New achievement types have been added into the pool for daily and weekly achievements.
* New bonuses are added to Imperial Sovereigns and Heroic Marks to give double spirit shard chance.
* Managed wallets are now supported. This allows players to create an account and start playing without having a self-custody Enjin wallet. (migrating from a managed to self-custody wallet will come in a future release).
* Confirming your email address via the validation link is now required to log in.

## Feb '24 Release (0.10.1)

Completed

* Gem Market is live allowing swapping ENJ for gems and vice versa
* Drop rates per enemy were adjusted to make sure higher levels provide more drops per minute played
* XP per kill was adjusted to make sure higher levels provide more XP per minute played
* Ability cooldowns have been added back.
* Skills have been adjusted to have either a cooldown, energy cost or mix of both
* New affixes added that can drop for items
  * Cooldown reduction is back
  * \+ class ability levels
  * \+ class attack skills
  * \+ class defense skills
  * \+ class utility skills
* New AI tactics for some enemy types
  * Adjusting attack angles over time
  * Circling enemy
  * Teleporting occasionally
  * Dashing occasionally
* Improved enemy group generation to add more variety of group composition
* Demons and Redhorns have been merged into the Demonic Horde
* Fishman and Golems have been merged into the Cursed Tide
* Faction keys removed from crafting station (they still drop as loot randomly)
* Skill trainer now can boost your level for gems
* Imperial Sovereign bonus to reduce cost of skill trainer
* Etherbound items equipped during death will be put into stasis which prevents them from being used again for a period of time.
* New underworld dealer which can remove stasis early from locked items
* Imperial Sovereign bonus to reduce cost of stasis removal
* New Multiverse items enabled
  * Aeonclipse Key
  * Oindrasdain
  * Starbow
  * Wanderer's Elixir
  * MvB Clan Tag
* New attack patterns Pent, Hex and 6 Spread
* Governance Proposal 4 passed. The Heirloom system will be added.
* Governance Proposal 5 passed. The community wallet will be used to add bonus gems to heroic chests and arena.
* Mines now won't trigger for 1 second after they appear
* Fixed a bug causing projectiles to spread out unintentionally for scaled up enemies
* Etherforge recipes now scale in cost based on item level (gem cost doesn't change though).
* Characters are granted a short 3 second safety period after changing levels to avoid instant death
* Salvage achievements now get credit for items of higher rarity than the goal (ex. You can salvage magic items to get credit for the common salvage achievement).
* Fixed a bug allowing players to dash through walls if their move speed is high enough.
* Performance improvements in physics checks, timed effect management and particles to improve client frame rate

Next Focus

* Preparing for open alpha release
* In game tutorial to ramp up new players
* Support for Fuel Tanks and Managed Wallets
* New multiverse collaborations
* New events with exclusive rewards

## Jan '24 Release (0.9.1)

Completed

* Shipped the new Arena system
  * Use an arena key to start a new run
  * Arena keys can be crafted using resources and gems
  * Arena runs are broken into rounds. Leaving in the middle of a round ends your run (but you can leave between rounds).
  * Arena rounds still include permadeath, but you can town portal at any time to save your life
  * After each round completes new random challenges are added.
  * Every 4 rounds is a boss challenge. After completing the boss the level of enemies is increased for the next round.
  * After each round the player can pick a bonus which will take effect for them for the rest of their run.
  * For each 4 rounds completed you will earn a bonus chest. The quality of the chest depends on the level of the round you completed.
* New arena leaderboard
  * After each round your rank on the leaderboard is updated
  * Each week the leaderboard is reset
  * The top 100 arena players receive weekly bonuses with gems being granted to the top 5
* Heroic keys now come in bound and unbound varieties
* Heroic caches now keep track of rewards separately for bound and unbound gems
* Refactored heroic reward chests to give a different count based on the tier
* Higher tier heroic quests no longer give better odds for the heroic cache (instead they give more chests which implicitly means better odds)
* New logic has been added to prevent players from dying when they have a bad connection. If their connection is not stable for 1 second the protection will kick in.
* Characters are now saved to a backup location when they die. This enables them to be recovered in emergency situations
* New music added from Fermus for the shore and cave quests
* Added support to hide your email on the login screen (by request from streamers)
* Etherscape is now registered for streaming on [Twitch](https://www.twitch.tv/directory/category/the-etherscape)
* Bug fixes for \~15 issues found by playtesting and player reports

Next Focus

* Several new multiverse collaborations are coming soon!
* Preparation for open alpha such as managed wallets and the gem market
* Skill tree reset functionality
* Refactor the merchant for better usability and scale
* Adding in NPC's and a basic tutorial experience

## Dec '23 Release (0.8.1)

Completed

* Exclusive seasonal event added for December to earn "Winter's Gift" using the exclusive "Winter Essence" in the Etherforge.
* Community Wallet is implemented and accumulating funds for community initiatives. The balance of the wallet can be viewed in game be opening the wallet window and selecting the "C" button.
* Heroic fragments now can be earned from heroic quests and forged into Heric Marks for account bonuses.
* Added the initial support for the in-game marketplace allowing browsing items for sale in game and easily compare how they impact your build. Much more work is still required to polish this feature up.
* Orbs now float towards the player until they are collected. Also, made major performance improvements to how they are handled on the server and over the network.
* Massive balanced adjustments for high levels
  * The total health for enemies above level 10 has been dramatically reduced.
  * Enemies now gain "crowed resistance" when more than 1 player is near them. Learn more [here](https://whitepaper.etherscapegame.com/gameplay/multiplayer#difficulty-scaling).
  * Enemies after level 10 have a higher chance to drop items per each level.
  * The amount of XP required to get to level 10 and to earn a soul shard was increased.
  * Tuned orb drop rates to be more balanced especially at high levels.
  * The magic find bonuses for high level quests have been changed to be a multiple of your characters magic find rating instead of a static value. You can see the new amounts [here](https://whitepaper.etherscapegame.com/gameplay/economy/item-drop-rates#quest-level-bonuses).
  * Players are now prevented from joining quests which are more than 2 levels above or below their current level (except at level 10 there is no limit how high you can go).
  * Players "stun resistance" is now limited to the length of time they are stunned plus 1 second.
  * Enemies get "stun resistance" equal to double the time they are stunned for.
  * The average life steal that can roll on an item has been reduced.
  * The apply venom skill had its power reduced to be more balanced.
* Server configurations have been migrated to a database to be less error prone and easier to update.
* Old Ethereum based Enjin Platform code has been removed.
* Push notifications are now hooked in making minting items in game faster.
* Optimized the mail system to handle "global mail" that goes to every player in the game.
* Fixed a long-standing bug causing players to get stuck in an attack animation loop without actually attacking.
* Fixed an issue causing many skills not to trigger life steal.
* Potions are now allowed to be used while silenced.
* Fixed a bug in the energy per orb stat causing it not to work correctly.
* Summoned enemies are no longer counted towards completing a quest.
* \~10 other small fixes for reported issues.

Next Focus

* Support for Wallet Connect and a Gem marketplace.
* Support for the Enjin Metaverse collection.
* Improvements to Enemy AI types.
* Support for fuel tanks.
* Support for managed wallets (Open Alpha prep).
* Some other secret goodies...

## Nov '23 Release (0.7.1)

Completed

* New quest variety requiring completing tasks on each level of the quest.
* New quest task types
  * Find quest key
  * Find count of quest items from enemies
  * Kill enemies
  * Kill elite enemies
  * Kill boss
  * Open cursed chest
* New "Cursed Chest" encounter replaces the old "Gold Chest" objective.
* New UI show current quest objective progress.
* New UI to pin achievements to track progress.
* Added Heroic Quests which give Heroic Bonust Chest reward rolls.
* Added Heroic Keys used to start Heroic Quests.
* Heroic Keys can be crafted using resources including gems.
* Added Sacred Legendary and Ascended Legendary item types.
* Add new achievements providing utility based on how many Imperial Sovereigns your wallet is holding.
* Added Titles which can be set from the inventory details window and display to all players in game.
* Added new resource drops which provide random daily resources and are earned by holding Imperial Sovereigns.
* Mini map can now expand to a large size.
* Players can now put a pin in the mini map to path find for them.
* Removed lighting from the mini map so it is easy to see the whole map.
* Increased the difficulty of daily and weekly achievements and increased their associated rewards.
* Crafting now uses a concept of "crafting power" instead of specifying the exact item level that will be crafted.
* Item drops were adjusted such that level 10 items are rarer. Level 10 drop chance reaches 100% from level 15 and higher enemies.
* UI size can now be adjusted from the settings.
* Epic/Legendary items have special start icon on the mini map.
* Gems now have Bound and Unbound varieties. Only Unbound gems can be sold on the market.
* Reflect damage was balanced by adding reflect resistance for enemies level 11 and up.
* Added safety prompt before selling items that are epic or better.
* Enchanter now shows all the possible stats that could be rolled for a given item.
* Attack power now shows both single and all projectile calculations.
* Added a chat command to see the ping latency
* \~40 various bug fixes.

Next Focus

* Platform improvements based on Enjin releases
  * Improve handling of wallet changes during gameplay
  * Add Gem marketplace
* Add support for community wallet
* Prepare the first seasonal event with unique limited items
* Support for the Enjin Metaverse collection
* Improvements to Enemy AI types
* Refactor for energy and ability system
* Balance updates for difficult and loot for level 11+
* Maybe some other surprises...

## Oct '23 Release (0.6.1)

Completed

* New quest launching system with a full screen map
* Quest keys added to influence quest generation
* Level scaling up to level 19 in place (up from level 13)
* New social window to view all players on the server
* Added ability to teleport to a given players location
* Added ability to whisper message a specific player
* Clicking on a whisper message will automatically generate a whisper back message
* New commands in the chat box including whisper and time
* Revamped the settings window to make room for more options
* Added ability to remap all of the keys based on preference
* Added settings for auto salvage or auto selling items
* Added settings for other preferences such as always showing item name tags
* Debugged with Enjin and picked up new bug fixes in the SDK
* New player usage metrics added to track game engagement
* Added a bunch of new help window articles for new players
* Added safety prompt before salvaging epic and legendary items
* Tooltips now show the total count of their resource type where appropriate
* Gold stack max size is increased from 100k to 250k
* Right click to unequip and item added
* Volatile ability was balanced for both players and enemies
* Major fix to bug in poison damage calculation (poison will do much more damage now)
* \~20 bug fixes based on alpha player feedback and paly testing

Next Focus

* Improve the variety of quest/adventure types
* New metaverse collaborations
* Improved utility for Imperial Sovereigns
* New governance proposal
* Whever else fits!

## Sep '23 Release (0.5.1)

Completed

* Migration to the new Enjin Matrixchain completed
* Beam is functional
  * First loot drops have been distributed
* Crafting station shipped based on governance voting
  * First recipes allow crafting items up to epic rarity
* All tokens are now read by the server and give utility based on their token id and reserve
* New help window that explains how to play the game
* New Soul Jar NFT which grants +1 character slots
* New Lucky Charm and Lucky Clover NFT's to grant magic find and gold drop bonuses
* Summoning Power can now be rolled on random loot drops
* Fixed stash duplication bugs and added new protection against this kind of bug
* Fixed bugs in enchanting preventing it from working
* Fixed bugs with items that have the legacy cooldown percent magic property
* Fixed bug causing character stats to now always show up in the inventory

Next Focus

* Metaverse collaborations
* Improve the variety of quest/adventure types
* Improve social and chat tools in game
* Whatever else there is time for!

## Aug '23 Release (0.4.1)

Completed

* Added new skill trees to classes
* Renamed existing classes
* Added new playable classes unlocked with tokens
  * Knight
  * RedHorn
  * Ravenman
  * Ogre
* New stamina resource type for characters
  * You can sprint by holding shift
  * You can dash by pressing space
* New resources type of energy
* Skills no longer have cooldowns, but use energy instead
* Enemies drop orbs which restore energy
* New magic properties that items can be rolled with
  * Max Stamina
  * Stamina Regen
  * Max Energy
  * Energy per Orb Percent
  * Stamina per Energy (from orbs)
  * Health per Energy (from orbs)
  * Reduced Level Requirement
  * Summon Power (make summoned creatures stronger)
* Summoned creatures now follow the character that summoned them
* Accounts now have multiple character slots which can be switched between
* The first governance proposal has been completed
* Upgraded the Enjin platform to the latest release
* Fixed a bug which caused resources to get duplicated when the inventory was full
* Over a dozen other bug fixes for issues found in the July release

Next Focus

* New crafting station (from passed governance proposal)
* Improve the variety of quest types
* Whatever else there is time for!

## Jul '23 Release  (0.3.1)

Completed

* New mail system allowing delivery of messages and items
* Failed minting attempts will now return items via the mail system
* Luxury Merchant is now live accepting gems as the currency
* First account upgrade items for sale are Imperial Sovereigns and Stash Chests
* Large balance changes focusing on difficulty of level 10+
* New level 11+ quests which provide bonus magic and gold find
* Enjin Platform upgraded to the public release version from beta
* Items listed on market can now be played with in game
* Governance proposal for Sept release has been configured for voting in early August
* 20+ bug fixes

Next Focus

* Add class trees which allow spending ability points for abilities and stats
* Change the mechanics of how abilities recharge to use energy/orbs instead of timeouts
* Get the [community wallet](https://whitepaper.etherscape.io/cryptointegration/community-wallet) bootstrapped for viewing

## Jun '23 Release

Completed

* Minting items using The Etherforge is now working end to end on Efinity
* Added Gems resource which are required for doing blockchain transactions like minting
* New [achievements](https://whitepaper.etherscape.io/gameplay/achievements) system with daily and weekly achievements. Achievements allow you to earn additional resources including the new Gems resource.
* Added more attack projectile diversity to enemy types
* Added many more cinematic moments in the game around death, resurrection, boss fights and minting items.
* Captured gameplay for the trailer (to be released soon!)
* Improvements to server release automation
* New features based on alpha feedback in the previous build
  * Moving with arrow keys along with wasd
  * Show time left for the quest by the minimap
  * Show icons for active buffs/debuffs on your character and on enemies
* TONS of bug fixes across the board. I won't list them all, but there are around 40-50

Next Focus

* Add a mail system which can be used to distribute messages and rewards to players in game
* Change the mechanics of how abilities recharge to use energy/orbs instead of timeouts
* Get Luxury Merchant working on Efinity for account upgrades
* Run the first round of governance voting to decide on a player driven focus area

## May '23 Release

Completed

* New enemy attack types including homing and grenade projectiles
* Efinity login process working end to end
* Official Efinity collection up and running on NFT.io ([beta link](https://beta.nft.io/collection/2100/assets))
* Improved server finder with more details including number of connected players
* New server release pipeline improvements to prepare to scale up in Alpha
* Servers will now automatically update and restart on errors
* Improved validation checks during initial client connection
* Got basic client setup running on Windows Store, but am investigating Epic Store instead
* Large amount of play testing with significant balance adjustments
* Large number of bugs fixed
* Gathering content to create the first official trailer

Next Focus

* Get alpha players into the game!
* Incorporate Efinity features as they go live to light up beam and the Etherforge
* Add a mail system which can be used to distribute messages and rewards to players in game
* Change the mechanics of how abilities recharge to use orbs instead of timeouts
* Filling out more gameplay features with play testing

## Apr '23 Update

Completed

* Got Efinity backend running with test items minted on chain
* Released Item Explorer for viewing Efinity NFT's from The Etherscape
* Added the ability to town portal
* Added enchanter merchant who can adjust one property of an item for a fee
* Added chat support for sending messages to players on a map
* 2 new cloth armor sets added
* The world now runs on a day and night cycle in which 1 day lasts 1 hour in real world time
* Added some improvements to the town map to make it more visibly appealing
* Performance improvements to make sure server doesn't skip when loading new levels
* All levels now have a timeout to complete them
* Levels are generated in a more even distribution based on the level of the players connected to the server
* Prepared the code to produce a client only build which removes unnecessary server functionality
* Experimented with releasing using the Windows Store
* Fixed \~16 bugs found during playtesting

Next Focus

* Continue implementation of Efinity features on chain as they are released by the Efinity team
* Change the mechanics of how abilities recharge to use orbs instead of timeouts
* Get an alpha version of the client released (likely on Windows Store)
* Prepare the server code for 24x7 uptime in Azure
* Lots of play testing and bug fixes
* Add a mail system which can be used to distribute messages and rewards to players in game

## Feb '23 Update

#### Completed

* Added support for governance with community voting using imperial sovereigns
* Account creation workflow added for new players
* Added new tile maps and blacksmithing sprites into the town
* Enemies can now spawn as different elite spawns with increase power and better loot drops
* Huge improvements to the map generation tech and new larger maps added to the game
* New title art created to get ready to go public
* Support for alpha contracts which grant access to the game servers in alpha state.
* New luxury merchant that sells account upgrades
* Added support for unity lobby to enable server discovery
* Pre-work to prepare to release the game client into the public
* A bunch of various bug fixes

#### Next Focus

* Add Gems currency for players that don't want to procure crypto
* Evaluate migrating to Efinity for blockchain support
* Improvements to enemy and elite enemy variety
* Improvements to quest generation variety
* Increased player class variety with account upgrades

## Jan '23 Update

#### Completed

* Improved the etherforge to require specific recipes based on the item type
* Etherforge automation improved to run touch free on its own server
* Added Merchants to buy and sell items from
* Added the ability to salvage items to get resources used in crafting
* Attacking is now continuous when the attack button is held down
* New account upgrades to increase stash size
* Changed that way character movement and projectiles are interpolated to be more accurate.
* Level ups now trigger properly and are balanced better
* UI improvements for dealing with inventory / stash / merchants
* Dozens of bug fixes from play testing on using the real server
* Huge amount of balance tweaks from playtesting

#### Next Focus

* Crafting to allow re-rolling specific stats on an item
* End game missions above level 10 with boosted rewards
* Champion enemy types with added difficulty and better loot drops

## Nov '22 Update

#### Completed

* Improved quests to have boss types which fully function
* Got all types of abilities working over the network
* Improved the way random items are generated to be more balanced and to include all property types
* Made weapons able to have multiple attack patterns such as multiple projectiles
* Damage now has multiple types including fire, ice, electric and poison
* Calculate attack and defense ratings for items for easy comparisons
* Show full stats for player on inventory screen

#### Next Focus

* Get level ups for characters working properly
* Add merchants to buy and sell items
* Add salvaging to get crafting materials
* Playtest to prepare for the first alpha release

## Oct '22 Update

#### Completed

* Initial game server is up and running in Azure.
* Minting servers and login servers are successfully running in Azure.
* Underworld experience of respawning as different classes is working.
* Revamped the town experience.
* The town now spawns randomly generated quests with a quest map for travel.
* Most game abilities have now been converted to work over the network properly.

#### Next Focus

* Get Boss encounters fully working over the network.
* Improve the diversity of quest generation and enemy types used.
* Add Dialogue to NPC's.
* Get player leveling experience working properly.
* Add multiple attack projectile varieties.
* Improve diversity and randomness of properties on item drops.
