Etherscape
  • Etherscape
  • Gameplay
    • Rogue-Lite
    • Play to Earn
      • Earn Gems
      • Kepithor Rewards
    • Characters
    • Multiplayer
    • The World
      • Heroic Quests
      • The Arena
      • Open World Events
      • Daily Bonuses
    • Economy
      • ✨Item Properties
      • ⬆️Account Upgrades
      • ⚔️Item Drop Rates
      • 🪙Token Types
      • 🗝️Heirlooms
      • ⚖️Currency Market
      • 💎Enjinite
      • 🐰Pets
      • 🧙Skins
    • Crafting
      • Crafting Station
      • How to Use the Etherforge
    • Gathering
    • Mastery System
    • Achievements
    • Social
    • Timed Events
      • Endurance of Light
      • Multiverse Quests
      • Rise of the Frozen Blight
      • Clockwork Invasion
  • Platforms
    • Input Types
  • Crypto Integration
    • Blockchain
      • Validators and Pools
      • Wallet Linking
    • Community Wallet
    • Etherbound Items
    • Governance
      • Imperial Sovereigns
      • Governance Rewards
      • Proposal History
      • Prop 12: Loot Flow Control
    • Multiverse Support
      • Enjin Multiverse Support
      • Custom Collaborations
      • Generic Multiverse Bonuses
    • Future Plans
      • Mastery System
      • Guilds
    • Enjin Blockchain Tips
  • Development
    • Release Notes
    • Feature Roadmap
    • Architecture
      • Latency Management
    • Bug Bounties / Bans
    • Submitting Debug Logs
  • Legal / Policy
    • Streaming
    • Community Wallet Disclaimer
    • In-Game Currency Disclaimer
    • Cheating Policy
    • Community Conduct Policy
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On this page
  • Minor Patch 0.20.6.1
  • Minor Patch 0.20.5.1
  • April '25 Release (0.20.1.1)
  • March '25 Release (0.19.1.1)
  • Minor Patch 0.18.3.3
  • Minor Patch 0.18.3.1
  • Minor Patch 0.18.2.2
  • Feb '25 Release (0.18.1)
  • Minor Patch 0.17.5.1
  • Minor Patch 0.17.4.1
  • Minor Patch 0.17.3.4
  • Minor Patch 0.17.2.1
  • Jan '25 Release (0.17.1)
  • Minor Patch 0.16.4.1
  • Minor Patch 0.16.2.1
  • Minor Patch 0.16.1.3
  • Dec '2024 Release (0.16.1)
  • Oct '24 Release (0.15.1)
  • Aug '24 Release (0.14.1)
  • Jul '24 Release (0.13.1)
  • May '24 Release (0.12.1)
  • Apr '24 Release (0.11.1)
  • Feb '24 Release (0.10.1)
  • Jan '24 Release (0.9.1)
  • Dec '23 Release (0.8.1)
  • Nov '23 Release (0.7.1)
  • Oct '23 Release (0.6.1)
  • Sep '23 Release (0.5.1)
  • Aug '23 Release (0.4.1)
  • Jul '23 Release (0.3.1)
  • Jun '23 Release
  • May '23 Release
  • Apr '23 Update
  • Feb '23 Update
  • Jan '23 Update
  • Nov '22 Update
  • Oct '22 Update
  1. Development

Release Notes

This page gives a brief status of our current development progress

PreviousEnjin Blockchain TipsNextFeature Roadmap

Last updated 24 days ago

Minor Patch 0.20.6.1

  • New which accumulates magic find until you finally get a legendary drop

  • NFT items can now be "unbound" at the Etherforge allowing them to be returned virtually along with 1/3 of the resources used to craft them. This way they can be re-enchanted.

  • New advanced tooltip option in settings

  • When advanced tooltips is on, the number of enchants is shown on the tooltip

  • Tooltips now indicate if only unique tokens are counted towards bonus unlocks

  • White Knight skin was updated to be more epic

  • Updated categories and sorting of crafting recipes to be easier to navigate

  • Damage log now has info about which ability caused the damage

  • Update bonus to include infusions

  • Update bonus to not give credit for deposit for multiple counts of FTs

  • Fixed a bug handling push notifications for burn events

Minor Patch 0.20.5.1

  • Added official controller support

  • The attack button can now be mapped to another key besides mouse 0

  • Bound/Unbound gems are replaced with just Gems

  • Enchants are capped in price after 10 tries

  • Fixes for item hitboxes so that they don't interrupt attacking

April '25 Release (0.20.1.1)

  • New community project system allowing players to collaborate on completing milestones to unlock features and earn rewards.

  • Implementation for first community project to build a lighthouse

  • Added a token air drop system and integrated into project rewards

  • Added a world bonus system and integrated into project rewards

  • Gathering has been introduced to harvest resources from resource nodes

  • New tool item type added for gathering

  • Added durability for items that can be destroyed with use (tools to start)

  • New gathering power stats used for determining gathering chances and speed

  • 11 new gathered resources added of various rarity tiers

  • Mastery system added allowing leveling up different tracks for bonuses

  • Mining mastery track added to increase mining power

  • Woodcutting mastery track added to increase woodcutting power.

  • Entymology mastery track added for catching bugs.

  • New world raid encounter for the Shadow Lord

  • Added mining for quest items as part of the world raid

  • Added hold ground logic for world raids

  • Added dialgoue logic for NPC's in world raids

  • Added new fog and shadow world weather types for the wold raid

  • 6 new shore maps added including new tilemap types

  • New water system integrated which is animated and much more attractive

  • Initial tease for alchemist event added in town

  • New tech for unlocked utility based on completing a NFT collection.

  • New Pixels collaboration with rewards based on collected count

  • Revamped Melodies collaboration with new rewards based on collected count

  • Added new weekly purchase items to the merchant based on renown

  • Added tools to the merchant in infinite, daily and weekly tabs

  • Added caching of levels on server to avoid long loading times when starting

  • New revenue sharing logic added to payout active team members

  • Added new winter music track for winter levels

  • Added logic to enforce having master progress to use an item

  • Fixed a bug causing some enemy abilities to always be level 1 instead of their actual level

March '25 Release (0.19.1.1)

  • Upgraded from legacy Light2D to Universal Render Pipeline

  • Most textures have been reworked

  • Shadow system and day night cycle reworked

  • Refactored how building roof system works to be more smooth

  • Added new settings for lighting, shadows and post processing

  • Moved display settings to their own tab

  • Migrated old 2D shaders to modern URP ones

  • Upgraded to Untiy 6

  • Upgraded to Netcode for GameObjects 2.2

  • Refactored all maps to use Unity Tilemaps for performance

  • Refactored project structure to safely expand access to more team members

  • Fixed bug causing enemies to cast skills when a player is not nearby

  • Fixed a bug causing Frenzied Fishman enemeis to never spawn

  • Fixed a bug causing stamina to reset when changing levels

  • Fixed a bug where players could sometimes dash out of a map

  • Fixed a bug causing characters to have the wrong skin after resurrecting

Minor Patch 0.18.3.3

  • The spirit spire now gains health when the player does. This includes all sources (potions, abilities, lifesteal, health per orb)

  • Max pillars/spires that spawn for challenges is reduced to 3 at a time (down from 5)

  • Challenge pillars/spires have their health reduced by 67%

  • Damage arena boosts have been increased in power to help you cut through the high level enemies

  • Fixed a bug causing pillars and enemies to spawn right on top of the spirit spire at the start of a new round

  • Fixed a bug in Heal Spells affix so it works now. Also, tooltips are updated to include this bonus.

  • Fixed Fortified arena challenge so that it takes proper effect now (+50% enemy health)

  • Fixed cases where "Hold the* *Ground" circle didn't cleanup properly

Minor Patch 0.18.3.1

  • Arena now saves checkpoints every 4 levels (after every boss)

  • Players can resume from the last checkpoint after failing

  • When resuming, you keep arena bonuses up to that level

  • At weekly reset everyone must start back from level 1

  • Frequency of cast for Wild Growth and Rock Barriers arena challenges reduced

  • Pickup Bot Ultra now picks up epic items automatically

  • Fixed some token metadata for pets

Minor Patch 0.18.2.2

  • Upgrade to Unity 6 and IL2CPP compiler for a perf boost

Feb '25 Release (0.18.1)

  • Arena V2 Release

    • Protect the Spire objective added

    • Hold the Ground objective added

    • 4 new maps added on a weekly rotation

    • 9 new challenge types added

    • Enemy level capped at 22

    • Additional challenges added (beyond 3) for higher levels

    • New Proof of Glory resource rewards

    • Kill Boss and Kill All objectives have a 15-minute timer now

    • Arena's use a common weekly seed now

    • Enemies now spawn occasionally during boss rounds

  • New titles added for stacking Renown

  • Added Class Trait System

  • First class trait "Tank" is added

  • Shields now require Tank trait

  • Shields now have Blocking affix which reduces damage hitting the front of your character

  • Added dedicated resource stash

  • Resource Chest NFT to expand resource stash size

  • Imperial Sovereigns have new bonuses to expand resource stash size

  • Crafting: New Gold Bar recipe crafted from 10M gold

  • Crafting: New Midas weapon skins

  • Crafting: New Spirit weapon skins

  • Crafting: New Nightmare weapon skins

  • Crafting: New Pickup Bot Ultra sacred upgrade

  • Crafting: New Radiant Ghost sacred upgrade

  • Crafting: New Schitt-Hedd the Second sacred upgrade

  • Crafting: New "Horns" resources from Demonic Horde

  • Crafting: New "Scales" resrouces from Cursed Tide

  • Crafting: New Ascended Relic salvage resource

  • New music track for the Arena

  • new music track for Rift quests

  • Social: Added ability to mark players as friends

  • Social: Added ability to mark players as blocked

  • Social: Basic profanity is now blocked

  • Social: Added logging for all chat messages

  • Bound/Unbound removed for arena/heroic keys

  • Drop logic adjusted to make it more consistent across item types (ex. melee vs bows)

  • Migrated to Enjin Cloud Platform

  • Updated to Enjin v2 C# SDK

  • Project adjustments to prepare for more team members

  • Summoner class is temporarily removed

  • Fixed a bug causing damage log to not track critical hits properly

Minor Patch 0.17.5.1

  • Loot flow control system added reducing the max drops of certain rarities over a period

  • Player stats now show loot flow control state

  • Player stats now show how many Enjinite are left for the daily cap

  • Enjinite profits now move to the royalty wallet automatically daily

  • Enjinite not dropped to players is now reclaimed as game profit weekly

  • Fixed a bug causing title to reset when changing characters

  • Fixed a bug screwing up your location when you TP at the same time as changing level

Minor Patch 0.17.4.1

  • New Imperial Sovereign perks added (including Renown)

  • New titles Baron, Earl and Duke added for holding Imperial Sovereigns

  • Titles now have rarities which change their in-game display color

  • Sprites from other players projectiles are now partially transparent

  • New configuration to set other players projectiles to unlimited, capped or none

  • Changed basic elemental weapon attacks to use a sprite-based projectile

  • Increased the collider size for basic projectiles a little

  • Drop notifications now go to the map channel

  • Fix tutorial which had it location coordinates broken

  • Fixed tooltip about duration of fire wall and fire maze abilities

Minor Patch 0.17.3.4

  • The server now saves player sessions for 10 minutes waiting for them to reconnect.

  • Heroic and Arena quests will pause and wait for reconnect after an unexpected disconnect.

  • Exiting an active round of the Arena while the server is in forced shutdown will reset the round instead of ending your run.

  • Players show a "Zzz" icon when AFK for 5 minutes now.

  • Gem purchases with ENJ now provide Bound instead of Unbound Gems.

  • Crowd resistance now considers all players in a level instead of only the ones nearby.

  • Fixed a bug causing some resources to display even though their stack count was 0.

  • Adjusted collider sizes for some projectiles to be smaller.

  • You are now limited to joining quests to only be 4 levels higher than you even if you created them yourself.

Minor Patch 0.17.2.1

  • Fix a bug causing keys to get deleted when multiple pickup calls are sent to the server at the same time.

  • Fix a bug causing the damage log to have the wrong timestamps.

  • Fix a bug causing projectiles to not get cleaned up properly and still be capable of hitting players for 5 seconds.

  • Fix a bug causing the summon cinematic for the demon boss to not work properly.

  • Fix a bug causing the elite marker for Rift Spires to not be visible

  • Fix a bug causing an exception when crafting keys

Jan '25 Release (0.17.1)

  • New Rift Realm region with 3 new maps for the Multiverse Events

  • New Reft Dwellers enemy faction

  • New Rift Dweller basic enemy type

  • New Rift Spirit strong enemy type

  • New Rift Spire immobile enemy type

  • New Rift Key for unlocking Rift Region earned from closing rifts in normal maps

  • Added support for APG-M55 multiverse item

  • Bad Bears Barbarian now provides stacking renown bonus

  • ForgeHammer multiverse item can now be equipped as a skin

  • Arena Rewards changed from Gems to Enjinite

  • Arena Rewards updated to pay Enjinite to top 10 winners

  • Arena keys no longer add to the arena rewards pot

  • New particle systems added for new attack types

  • Heroic cache community wallet contribution now added in Enjinite

  • Market now allows swapping Enjinite for Bound Gems

  • Balance: Crowd resistance for level 17+ increased

  • Balance: Critical hit chance capped at 50%

  • Balance: Rolls for Critical hit damage reduced ~25%

  • Balance: Difficulty of daily and weekly achievements increased

  • Crafting keys and resources no longer counts towards achievements

  • Opening multiple instances of the client on a single machine is now blocked

Minor Patch 0.16.4.1

  • Holding renown now reduces the cost of purchasing items from the merchant

  • Holding renown now increases the sell value of items when selling to the merchant

  • Added daily purchase items which are unlocked with renown

  • Reduced the max orbs per player to 25 without reducing the amount of energy they generate

  • Keys now have a level and cannot be used if your character is not a high enough level

  • Fixes for damage log when enemies have a % damage increase affix

Minor Patch 0.16.2.1

  • Add support for crafting Frozen and Glacial weapon skins

  • Add support for another secret collaboration (TBA)

  • Added a new bonus called "Renown" which is earned by collecting skins and will have future utility

  • Fix particle effects to not render on the minimap

  • Extend casting lines to be more visible for Ancient Yeti and Iron Colossus

  • Debuffs now removed while in town (to prevent poison from killing you)

  • New particle effects for volatile corpse explosions making them more visible

  • Stacking Aeonclipse keys now works properly

  • Added an official key to hide and show the UI (defaults to ']')

  • Allow camera to move beyond the edge of the map to help with cases where the UI blocks an area you need to click

  • Fixed a bug causing key presses to be triggered when you are reassigning a key binding

  • Allow unequipping Etherbound items when the inventory is full (with right click)

  • Fixed a bug causing the server to get into a bad state during the 20 minute shutdown period resulting in failures to change level for connected players

  • Right click to equip a pet now finds an empty slot if one is available (instead of always using the first slot)

  • Fixed issues with sprite packing which will improve performance and scaling for some items

  • Switched the title art to use a high def video instead of sprite captures which scales better

  • Changed pet collision logic to prevent pickup bots from getting stuck on each other

  • Fixed some issues with building wall colliders not working properly for light

  • You can now open your stash directly when listing items on the market

  • Increased the max downgrade resource recipes to 100 at a time

Minor Patch 0.16.1.3

  • Winter Essence drop rates increased across the board

  • Elite Frost Blight enemies now have increased winter essence drop rates

  • Balance updates to reduce armor and resistance across all humanoids (that have it)

  • Reduced the health of Alpha Yeti and Yeti enemies

  • Fixed a bug causing the Ancient Yeti to not have crowd resistance

  • Performance improvement on how the server manages items based on profiles from the test server

Dec '2024 Release (0.16.1)

  • Added new Frozen North regions with shore, inland and cave maps

  • 7 new maps added for the Frozen North

  • Added new Frozen Blight faction with 5 new enemy types

  • New Yeti enemy type

  • New Alpha Yeti enemy type

  • New Frozen Wraith enemy type

  • New Frost Spirit enemy type

  • New Ancient Yeti boss

  • New Frost Key for unlocking Frozen North maps

  • Frost key can be crafted from other faction keys

  • New diminished stacking affix

  • New limited seasonal Winter's Light token

  • New tech allowing abilities to trigger their attacks at offset times

  • Added support for monthly multiverse quests with leaderboards and rewards

  • Added tech for in level events of which the first are multiverse rifts

  • Added 3 new multiverse enemies (Guardian, Master, Overlord)

  • Added support for the Multiverse token Mike

  • New affix for increasing the size of a players inventory

  • New volatile medallion token which can be earned on the test server

  • ~20 new particle effects from player NotSure

  • Advancements in security to block and detect cheaters

  • Streamlined ability to suspend and ban accounts of cheaters

  • Burst Shot balance changes to reduce projectile count and damage

  • Ground Slam balance changes to reduce damage

  • Added support for armor and weapon skins

  • Refactored server memory allocation logic to improve performance

  • Removed space as a valid character for player names

  • New Imperial Sovereign perk to increase daily Enjinite cap

  • Refactored NFT market logic to be much more efficient

  • Added new logging and counters for tracking server performance

  • Added tech to override configs on specific server instances

  • Salvaging sacred and ascended items gives a new sacred cores resource

Oct '24 Release (0.15.1)

  • Added server wide chat channel

  • Allow disabling different chat channels

  • Added global notification when a player dies

  • Added global notification when a legendary item drops

  • Increase move speed for high level pickup bots

  • Added support for Soulshift Armor multiverse token

  • Fixed a critical bug from unity causing the server to hang in some cases

  • Added daily backups for players and items for security

  • Added a client message on the opening page of the client for notifying players

  • Improved performance of physics for the server

  • Balance fix so that Venom does not stack

Aug '24 Release (0.14.1)

  • Etherscape launched on the Epic Games Store

  • Added Ethereal Collars allowing for more pet slots

  • Added Enjinite resource which tracks ENJ at 1:100

  • Enjinite now drops for players during gameplay

  • Added Light Ghost pet with new use potion on death ability

  • Added Schitt-hedd the dog pet with +XP bonus

  • Added rotating daily bonuses

  • Added a new affix to increase critical crafting chance

  • Added a new affix to reduce enchanting cost

  • Added utility for Forge Hammer multiverse token

  • Added utility for the Shadowsong multiverse token

  • New Imperial Sovereign perk to increase daily bonus values

  • New Imperial Sovereign perk to increase crafting crit chance

  • New Imperial Sovereign perk to decrease enchanting cost

  • Added support for listing virtual items on the market for Enjinite

Jul '24 Release (0.13.1)

Completed

  • Add support for equipable pets

  • Added pickup bot pet which can be upgraded

  • Added WeHop multiverse pets

  • Support for Axiom Loyalty Token multiverse token

  • Support for Tramyarus Quarter multiverse token

  • Support for The Mask of U'thuchul multiverse token

  • Support for Stormwall multiverse token

  • Support for Primythical Chest multiverse token

  • Added ally panel showing the health of nearby allies

  • Added quick ability mode enabling casting without clicking

  • Added setting to always show player nameplates

  • Added damage log to track sources of damage to the player

  • Fix for major networking bug from Unity was shipped

  • Migrated from Coinbase to Kucoin for ENJ price reading

  • Fixed a bug causing enemies to wander off after losing aggro

  • 10-20 other small fixes for bugs

May '24 Release (0.12.1)

Completed

  • Added support for world events that spawn at a specific clock time

  • Added caps for the max players in a specific quest / event

  • World events spawn multiple instances based on the number of players that join

  • Added the Clockwork Invasion world event

  • Added the Iron Colossus legendary world boss

  • Iron Colossus has new Binding Pillars ability which restrict movement

  • Iron Colossus has new Healing Pillars ability which heal enemies

  • Added new resource "steam cogs" which drop from Steam Brigade enemies

  • Added Steam Cores of 5 levels which can be upgrade in the Etherforge

  • New Clockwork Robot enemy type and player class

  • New Lightning Burst ability

  • New Nanobots ability

  • Bosses and Elites now have a stamina bar which depletes from crowed control events

  • Fixes to enemy damage calculations which were wrong

  • Fixes for achievement credit in some cases

  • Fixes for certain edge cases when minting items on chain

  • Added Armor Type and Weapon Type on chain data

  • Several other small and random fixes

Next Focus

  • Pets

Apr '24 Release (0.11.1)

Completed

  • Open Alpha is here. Alpha contracts are no longer necessary to log in.

  • 500 alpha contracts will be burned to increase their scarcity and reward current holders.

  • Server queues are added to prepare for higher player volumes.

  • Queue power will allow you to get through the server queue faster. Alpha contracts give 10 queue power (not stackable) and Imperial Sovereigns give 1 queue power (stackable).

  • Idle players will now disconnect after 10 minutes (if the server is busy) to free up server space.

  • Private quests are now available for players holding 200 Imperial Sovereigns. They are able to specify a password on the quest to limit access

  • A gameplay Tutorial is now added to help players learn the basics after first joining the game. (Advanced players can disable the tutorial).

  • New "Journey" achievements are added which continue the process of walking new players through many of the game features and rewarding their progress.

  • New achievement types have been added into the pool for daily and weekly achievements.

  • New bonuses are added to Imperial Sovereigns and Heroic Marks to give double spirit shard chance.

  • Managed wallets are now supported. This allows players to create an account and start playing without having a self-custody Enjin wallet. (migrating from a managed to self-custody wallet will come in a future release).

  • Confirming your email address via the validation link is now required to log in.

Feb '24 Release (0.10.1)

Completed

  • Gem Market is live allowing swapping ENJ for gems and vice versa

  • Drop rates per enemy were adjusted to make sure higher levels provide more drops per minute played

  • XP per kill was adjusted to make sure higher levels provide more XP per minute played

  • Ability cooldowns have been added back.

  • Skills have been adjusted to have either a cooldown, energy cost or mix of both

  • New affixes added that can drop for items

    • Cooldown reduction is back

    • + class ability levels

    • + class attack skills

    • + class defense skills

    • + class utility skills

  • New AI tactics for some enemy types

    • Adjusting attack angles over time

    • Circling enemy

    • Teleporting occasionally

    • Dashing occasionally

  • Improved enemy group generation to add more variety of group composition

  • Demons and Redhorns have been merged into the Demonic Horde

  • Fishman and Golems have been merged into the Cursed Tide

  • Faction keys removed from crafting station (they still drop as loot randomly)

  • Skill trainer now can boost your level for gems

  • Imperial Sovereign bonus to reduce cost of skill trainer

  • Etherbound items equipped during death will be put into stasis which prevents them from being used again for a period of time.

  • New underworld dealer which can remove stasis early from locked items

  • Imperial Sovereign bonus to reduce cost of stasis removal

  • New Multiverse items enabled

    • Aeonclipse Key

    • Oindrasdain

    • Starbow

    • Wanderer's Elixir

    • MvB Clan Tag

  • New attack patterns Pent, Hex and 6 Spread

  • Governance Proposal 4 passed. The Heirloom system will be added.

  • Governance Proposal 5 passed. The community wallet will be used to add bonus gems to heroic chests and arena.

  • Mines now won't trigger for 1 second after they appear

  • Fixed a bug causing projectiles to spread out unintentionally for scaled up enemies

  • Etherforge recipes now scale in cost based on item level (gem cost doesn't change though).

  • Characters are granted a short 3 second safety period after changing levels to avoid instant death

  • Salvage achievements now get credit for items of higher rarity than the goal (ex. You can salvage magic items to get credit for the common salvage achievement).

  • Fixed a bug allowing players to dash through walls if their move speed is high enough.

  • Performance improvements in physics checks, timed effect management and particles to improve client frame rate

Next Focus

  • Preparing for open alpha release

  • In game tutorial to ramp up new players

  • Support for Fuel Tanks and Managed Wallets

  • New multiverse collaborations

  • New events with exclusive rewards

Jan '24 Release (0.9.1)

Completed

  • Shipped the new Arena system

    • Use an arena key to start a new run

    • Arena keys can be crafted using resources and gems

    • Arena runs are broken into rounds. Leaving in the middle of a round ends your run (but you can leave between rounds).

    • Arena rounds still include permadeath, but you can town portal at any time to save your life

    • After each round completes new random challenges are added.

    • Every 4 rounds is a boss challenge. After completing the boss the level of enemies is increased for the next round.

    • After each round the player can pick a bonus which will take effect for them for the rest of their run.

    • For each 4 rounds completed you will earn a bonus chest. The quality of the chest depends on the level of the round you completed.

  • New arena leaderboard

    • After each round your rank on the leaderboard is updated

    • Each week the leaderboard is reset

    • The top 100 arena players receive weekly bonuses with gems being granted to the top 5

  • Heroic keys now come in bound and unbound varieties

  • Heroic caches now keep track of rewards separately for bound and unbound gems

  • Refactored heroic reward chests to give a different count based on the tier

  • Higher tier heroic quests no longer give better odds for the heroic cache (instead they give more chests which implicitly means better odds)

  • New logic has been added to prevent players from dying when they have a bad connection. If their connection is not stable for 1 second the protection will kick in.

  • Characters are now saved to a backup location when they die. This enables them to be recovered in emergency situations

  • New music added from Fermus for the shore and cave quests

  • Added support to hide your email on the login screen (by request from streamers)

  • Bug fixes for ~15 issues found by playtesting and player reports

Next Focus

  • Several new multiverse collaborations are coming soon!

  • Preparation for open alpha such as managed wallets and the gem market

  • Skill tree reset functionality

  • Refactor the merchant for better usability and scale

  • Adding in NPC's and a basic tutorial experience

Dec '23 Release (0.8.1)

Completed

  • Exclusive seasonal event added for December to earn "Winter's Gift" using the exclusive "Winter Essence" in the Etherforge.

  • Community Wallet is implemented and accumulating funds for community initiatives. The balance of the wallet can be viewed in game be opening the wallet window and selecting the "C" button.

  • Heroic fragments now can be earned from heroic quests and forged into Heric Marks for account bonuses.

  • Added the initial support for the in-game marketplace allowing browsing items for sale in game and easily compare how they impact your build. Much more work is still required to polish this feature up.

  • Orbs now float towards the player until they are collected. Also, made major performance improvements to how they are handled on the server and over the network.

  • Massive balanced adjustments for high levels

    • The total health for enemies above level 10 has been dramatically reduced.

    • Enemies after level 10 have a higher chance to drop items per each level.

    • The amount of XP required to get to level 10 and to earn a soul shard was increased.

    • Tuned orb drop rates to be more balanced especially at high levels.

    • Players are now prevented from joining quests which are more than 2 levels above or below their current level (except at level 10 there is no limit how high you can go).

    • Players "stun resistance" is now limited to the length of time they are stunned plus 1 second.

    • Enemies get "stun resistance" equal to double the time they are stunned for.

    • The average life steal that can roll on an item has been reduced.

    • The apply venom skill had its power reduced to be more balanced.

  • Server configurations have been migrated to a database to be less error prone and easier to update.

  • Old Ethereum based Enjin Platform code has been removed.

  • Push notifications are now hooked in making minting items in game faster.

  • Optimized the mail system to handle "global mail" that goes to every player in the game.

  • Fixed a long-standing bug causing players to get stuck in an attack animation loop without actually attacking.

  • Fixed an issue causing many skills not to trigger life steal.

  • Potions are now allowed to be used while silenced.

  • Fixed a bug in the energy per orb stat causing it not to work correctly.

  • Summoned enemies are no longer counted towards completing a quest.

  • ~10 other small fixes for reported issues.

Next Focus

  • Support for Wallet Connect and a Gem marketplace.

  • Support for the Enjin Metaverse collection.

  • Improvements to Enemy AI types.

  • Support for fuel tanks.

  • Support for managed wallets (Open Alpha prep).

  • Some other secret goodies...

Nov '23 Release (0.7.1)

Completed

  • New quest variety requiring completing tasks on each level of the quest.

  • New quest task types

    • Find quest key

    • Find count of quest items from enemies

    • Kill enemies

    • Kill elite enemies

    • Kill boss

    • Open cursed chest

  • New "Cursed Chest" encounter replaces the old "Gold Chest" objective.

  • New UI show current quest objective progress.

  • New UI to pin achievements to track progress.

  • Added Heroic Quests which give Heroic Bonust Chest reward rolls.

  • Added Heroic Keys used to start Heroic Quests.

  • Heroic Keys can be crafted using resources including gems.

  • Added Sacred Legendary and Ascended Legendary item types.

  • Add new achievements providing utility based on how many Imperial Sovereigns your wallet is holding.

  • Added Titles which can be set from the inventory details window and display to all players in game.

  • Added new resource drops which provide random daily resources and are earned by holding Imperial Sovereigns.

  • Mini map can now expand to a large size.

  • Players can now put a pin in the mini map to path find for them.

  • Removed lighting from the mini map so it is easy to see the whole map.

  • Increased the difficulty of daily and weekly achievements and increased their associated rewards.

  • Crafting now uses a concept of "crafting power" instead of specifying the exact item level that will be crafted.

  • Item drops were adjusted such that level 10 items are rarer. Level 10 drop chance reaches 100% from level 15 and higher enemies.

  • UI size can now be adjusted from the settings.

  • Epic/Legendary items have special start icon on the mini map.

  • Gems now have Bound and Unbound varieties. Only Unbound gems can be sold on the market.

  • Reflect damage was balanced by adding reflect resistance for enemies level 11 and up.

  • Added safety prompt before selling items that are epic or better.

  • Enchanter now shows all the possible stats that could be rolled for a given item.

  • Attack power now shows both single and all projectile calculations.

  • Added a chat command to see the ping latency

  • ~40 various bug fixes.

Next Focus

  • Platform improvements based on Enjin releases

    • Improve handling of wallet changes during gameplay

    • Add Gem marketplace

  • Add support for community wallet

  • Prepare the first seasonal event with unique limited items

  • Support for the Enjin Metaverse collection

  • Improvements to Enemy AI types

  • Refactor for energy and ability system

  • Balance updates for difficult and loot for level 11+

  • Maybe some other surprises...

Oct '23 Release (0.6.1)

Completed

  • New quest launching system with a full screen map

  • Quest keys added to influence quest generation

  • Level scaling up to level 19 in place (up from level 13)

  • New social window to view all players on the server

  • Added ability to teleport to a given players location

  • Added ability to whisper message a specific player

  • Clicking on a whisper message will automatically generate a whisper back message

  • New commands in the chat box including whisper and time

  • Revamped the settings window to make room for more options

  • Added ability to remap all of the keys based on preference

  • Added settings for auto salvage or auto selling items

  • Added settings for other preferences such as always showing item name tags

  • Debugged with Enjin and picked up new bug fixes in the SDK

  • New player usage metrics added to track game engagement

  • Added a bunch of new help window articles for new players

  • Added safety prompt before salvaging epic and legendary items

  • Tooltips now show the total count of their resource type where appropriate

  • Gold stack max size is increased from 100k to 250k

  • Right click to unequip and item added

  • Volatile ability was balanced for both players and enemies

  • Major fix to bug in poison damage calculation (poison will do much more damage now)

  • ~20 bug fixes based on alpha player feedback and paly testing

Next Focus

  • Improve the variety of quest/adventure types

  • New metaverse collaborations

  • Improved utility for Imperial Sovereigns

  • New governance proposal

  • Whever else fits!

Sep '23 Release (0.5.1)

Completed

  • Migration to the new Enjin Matrixchain completed

  • Beam is functional

    • First loot drops have been distributed

  • Crafting station shipped based on governance voting

    • First recipes allow crafting items up to epic rarity

  • All tokens are now read by the server and give utility based on their token id and reserve

  • New help window that explains how to play the game

  • New Soul Jar NFT which grants +1 character slots

  • New Lucky Charm and Lucky Clover NFT's to grant magic find and gold drop bonuses

  • Summoning Power can now be rolled on random loot drops

  • Fixed stash duplication bugs and added new protection against this kind of bug

  • Fixed bugs in enchanting preventing it from working

  • Fixed bugs with items that have the legacy cooldown percent magic property

  • Fixed bug causing character stats to now always show up in the inventory

Next Focus

  • Metaverse collaborations

  • Improve the variety of quest/adventure types

  • Improve social and chat tools in game

  • Whatever else there is time for!

Aug '23 Release (0.4.1)

Completed

  • Added new skill trees to classes

  • Renamed existing classes

  • Added new playable classes unlocked with tokens

    • Knight

    • RedHorn

    • Ravenman

    • Ogre

  • New stamina resource type for characters

    • You can sprint by holding shift

    • You can dash by pressing space

  • New resources type of energy

  • Skills no longer have cooldowns, but use energy instead

  • Enemies drop orbs which restore energy

  • New magic properties that items can be rolled with

    • Max Stamina

    • Stamina Regen

    • Max Energy

    • Energy per Orb Percent

    • Stamina per Energy (from orbs)

    • Health per Energy (from orbs)

    • Reduced Level Requirement

    • Summon Power (make summoned creatures stronger)

  • Summoned creatures now follow the character that summoned them

  • Accounts now have multiple character slots which can be switched between

  • The first governance proposal has been completed

  • Upgraded the Enjin platform to the latest release

  • Fixed a bug which caused resources to get duplicated when the inventory was full

  • Over a dozen other bug fixes for issues found in the July release

Next Focus

  • New crafting station (from passed governance proposal)

  • Improve the variety of quest types

  • Whatever else there is time for!

Jul '23 Release (0.3.1)

Completed

  • New mail system allowing delivery of messages and items

  • Failed minting attempts will now return items via the mail system

  • Luxury Merchant is now live accepting gems as the currency

  • First account upgrade items for sale are Imperial Sovereigns and Stash Chests

  • Large balance changes focusing on difficulty of level 10+

  • New level 11+ quests which provide bonus magic and gold find

  • Enjin Platform upgraded to the public release version from beta

  • Items listed on market can now be played with in game

  • Governance proposal for Sept release has been configured for voting in early August

  • 20+ bug fixes

Next Focus

  • Add class trees which allow spending ability points for abilities and stats

  • Change the mechanics of how abilities recharge to use energy/orbs instead of timeouts

Jun '23 Release

Completed

  • Minting items using The Etherforge is now working end to end on Efinity

  • Added Gems resource which are required for doing blockchain transactions like minting

  • Added more attack projectile diversity to enemy types

  • Added many more cinematic moments in the game around death, resurrection, boss fights and minting items.

  • Captured gameplay for the trailer (to be released soon!)

  • Improvements to server release automation

  • New features based on alpha feedback in the previous build

    • Moving with arrow keys along with wasd

    • Show time left for the quest by the minimap

    • Show icons for active buffs/debuffs on your character and on enemies

  • TONS of bug fixes across the board. I won't list them all, but there are around 40-50

Next Focus

  • Add a mail system which can be used to distribute messages and rewards to players in game

  • Change the mechanics of how abilities recharge to use energy/orbs instead of timeouts

  • Get Luxury Merchant working on Efinity for account upgrades

  • Run the first round of governance voting to decide on a player driven focus area

May '23 Release

Completed

  • New enemy attack types including homing and grenade projectiles

  • Efinity login process working end to end

  • Improved server finder with more details including number of connected players

  • New server release pipeline improvements to prepare to scale up in Alpha

  • Servers will now automatically update and restart on errors

  • Improved validation checks during initial client connection

  • Got basic client setup running on Windows Store, but am investigating Epic Store instead

  • Large amount of play testing with significant balance adjustments

  • Large number of bugs fixed

  • Gathering content to create the first official trailer

Next Focus

  • Get alpha players into the game!

  • Incorporate Efinity features as they go live to light up beam and the Etherforge

  • Add a mail system which can be used to distribute messages and rewards to players in game

  • Change the mechanics of how abilities recharge to use orbs instead of timeouts

  • Filling out more gameplay features with play testing

Apr '23 Update

Completed

  • Got Efinity backend running with test items minted on chain

  • Released Item Explorer for viewing Efinity NFT's from The Etherscape

  • Added the ability to town portal

  • Added enchanter merchant who can adjust one property of an item for a fee

  • Added chat support for sending messages to players on a map

  • 2 new cloth armor sets added

  • The world now runs on a day and night cycle in which 1 day lasts 1 hour in real world time

  • Added some improvements to the town map to make it more visibly appealing

  • Performance improvements to make sure server doesn't skip when loading new levels

  • All levels now have a timeout to complete them

  • Levels are generated in a more even distribution based on the level of the players connected to the server

  • Prepared the code to produce a client only build which removes unnecessary server functionality

  • Experimented with releasing using the Windows Store

  • Fixed ~16 bugs found during playtesting

Next Focus

  • Continue implementation of Efinity features on chain as they are released by the Efinity team

  • Change the mechanics of how abilities recharge to use orbs instead of timeouts

  • Get an alpha version of the client released (likely on Windows Store)

  • Prepare the server code for 24x7 uptime in Azure

  • Lots of play testing and bug fixes

  • Add a mail system which can be used to distribute messages and rewards to players in game

Feb '23 Update

Completed

  • Added support for governance with community voting using imperial sovereigns

  • Account creation workflow added for new players

  • Added new tile maps and blacksmithing sprites into the town

  • Enemies can now spawn as different elite spawns with increase power and better loot drops

  • Huge improvements to the map generation tech and new larger maps added to the game

  • New title art created to get ready to go public

  • Support for alpha contracts which grant access to the game servers in alpha state.

  • New luxury merchant that sells account upgrades

  • Added support for unity lobby to enable server discovery

  • Pre-work to prepare to release the game client into the public

  • A bunch of various bug fixes

Next Focus

  • Add Gems currency for players that don't want to procure crypto

  • Evaluate migrating to Efinity for blockchain support

  • Improvements to enemy and elite enemy variety

  • Improvements to quest generation variety

  • Increased player class variety with account upgrades

Jan '23 Update

Completed

  • Improved the etherforge to require specific recipes based on the item type

  • Etherforge automation improved to run touch free on its own server

  • Added Merchants to buy and sell items from

  • Added the ability to salvage items to get resources used in crafting

  • Attacking is now continuous when the attack button is held down

  • New account upgrades to increase stash size

  • Changed that way character movement and projectiles are interpolated to be more accurate.

  • Level ups now trigger properly and are balanced better

  • UI improvements for dealing with inventory / stash / merchants

  • Dozens of bug fixes from play testing on using the real server

  • Huge amount of balance tweaks from playtesting

Next Focus

  • Crafting to allow re-rolling specific stats on an item

  • End game missions above level 10 with boosted rewards

  • Champion enemy types with added difficulty and better loot drops

Nov '22 Update

Completed

  • Improved quests to have boss types which fully function

  • Got all types of abilities working over the network

  • Improved the way random items are generated to be more balanced and to include all property types

  • Made weapons able to have multiple attack patterns such as multiple projectiles

  • Damage now has multiple types including fire, ice, electric and poison

  • Calculate attack and defense ratings for items for easy comparisons

  • Show full stats for player on inventory screen

Next Focus

  • Get level ups for characters working properly

  • Add merchants to buy and sell items

  • Add salvaging to get crafting materials

  • Playtest to prepare for the first alpha release

Oct '22 Update

Completed

  • Initial game server is up and running in Azure.

  • Minting servers and login servers are successfully running in Azure.

  • Underworld experience of respawning as different classes is working.

  • Revamped the town experience.

  • The town now spawns randomly generated quests with a quest map for travel.

  • Most game abilities have now been converted to work over the network properly.

Next Focus

  • Get Boss encounters fully working over the network.

  • Improve the diversity of quest generation and enemy types used.

  • Add Dialogue to NPC's.

  • Get player leveling experience working properly.

  • Add multiple attack projectile varieties.

  • Improve diversity and randomness of properties on item drops.

Etherscape is now registered for streaming on

Enemies now gain "crowed resistance" when more than 1 player is near them. Learn more .

The magic find bonuses for high level quests have been changed to be a multiple of your characters magic find rating instead of a static value. You can see the new amounts .

Get the bootstrapped for viewing

New system with daily and weekly achievements. Achievements allow you to earn additional resources including the new Gems resource.

Official Efinity collection up and running on NFT.io ()

pity bonus
generic multiverse
generic multiverse
Twitch
here
here
community wallet
achievements
beta link