The Arena
Last updated
Last updated
In The Arena, players fight through rounds of challenges of increasing difficulty. Each week the player who reaches the highest level is granted legendary rewards!
To enter the arena you will need to forge an arena key. This can be done at the crafting station for resources including 20 gems (bound or unbound).
Once you have the arena key in hand, you can head over to the Arena Recruiter outside the tavern in town. He will allow you to start a new arena session or to resume one in progress.
Each arena session is broken into rounds. Between rounds you can interact with the merchant, salvage and your stash. You can also leave the arena between rounds and your state will be saved. You can come back at any time that week to resume your session.
You can start the round by interacting with the start round star on the far right of the arena map. Once the round is started, you are committed to completing it. If you leave the arena before completing it that will end your session. You will still get rewards based on how many rounds you completed. Death will also end the session but still grant you rewards.
Every 4th round will be a boss round. After completing the boss round the level of enemies will increase and the faction type will change randomly.
Each round has an objective that must be completed in order to succeed. Below are the different kinds of objectives that can occur...
Kill All Enemies
Defeat all the waves of enemies that spawn before the timer runs out.
Survive
Survive until the time expires
Kill Boss
Kill the boss enemy before hte timer runs out.
Protect the Spire
Protect the spire object from enemies and ensure it doesn't get destroyed
Hold the Ground
Stand in the highlighted ground in order to hold it. Hold the ground long enough before the timer expires.
After you complete a round you will get a chance to select a random bonus for your character. This will allow you to enchance your build as you progress through the arena. The bonuses come in rarities of common, rare, epic and legendary. Every 20 rounds that you complete you are guaranteed a legendary bonus.
After completing a round, a new challenge is added for the next round. This challenge will increase the difficulty of the round in some way. As the arena level gets higher, more difficult challenges are introduced. The 4th round is a boss round and will have the same 3 challenges as the previous round. After the boss is defeated the challenges will reset and start again.
The number of challenges in a level is as follows...
1-20
3
21-40
4
4-56
5
56+
+1 challenge per 4 rounds
Below is a list of the possible challenge types...
Haste
Enemies have their move speed increased by 50%
Berserk
Enemies have their attack speed increased by 30%
Vampire
Enemies attacks gain 10% life steal
Revenge
Enemies gain 10% reflect damage
Fireproof
Enemies gain 50 fire resistance per level
Insulated
Enemies gain 50 ice resistance per level
Cured
Enemies gain 50 poison resistance per level
Grounded
Enemies gain 50 electric resistance per level
Fortified
Enemies gain 50% health
Armored
Enemies gain 50% armor
Brutal
Enemies deal 30% increased damage
Precision Attacks
Enemies have their attack pattern upgraded by 1
Volatile Corpses
Enemies explode on death dealing 4X of their attack damage
Meteor Strikes
Random explosions of fire occur dealing 100 damage per level
Glacial Strikes
Random explosions of ice occur dealing 80 damage per level and causing slow movement
Poison Clouds
Poison clouds spread across the area dealing 50 damage per level over 5 seconds
Electric Fields
Electric fields spread across the ground dealing 75 damage per level per second
Weak Orbs
Energy per orb is reduced by 50%
Shocking Orbs
You are shocked for damage equal to 25% per level of the energy you pick up from orbs
Concussion Mines
Concussion mines spawn in the area causing you to be stunned for .25 seconds per level
Explosive Mines
Explosive mines spawn in the area dealing 100 damage per level
Teleporting
Enemies gain the ability to teleport
Binding Pillars
Binding Pillars will spawn randomly throughout the level
Healing Pillars
Healing Pillars will spawn randomly throughout the level
Rift Spires
Rift Spires will spawn randomly throughout the level
Rock Barriers
Rock barriers spawn randomly blocking your movement
Wild Growth
Wild growth bursts from the ground to block your passage
Meteor Storm
Random bursts of explosions of fire occur dealing 100 damage per level
Glacial Storm
Random bursts of ice occur dealing 80 damage per level and causing slow movement
Firewalls
Walls of fire burst open in various areas of the arena
Cosmic Blast
A cosmic blast will hit the entire level dealing 100 damage per level. Stay in the green safe zone to avoid being hit.
Arena sessions last for 1 week. During that period, a leaderboard is kept for the top 100 players. After the week ends, rewards are given to those players and a new session begins. The first player to achieve a particular level will be the highest ranked of all players that achieve that same level in that week.
The arena provides two kinds of rewards. The first is bonus chests. Bonus chests are rewarded after defeating a boss every 4 rounds. The chests level and magic find will increase based on how high of a round was completed.
The second type of rewards are based on your weekly rank on the leaderboard. Ranked players for the week will receive rewards based on their ranking based on the following...
The top 10 players will receive Unbound Enjinite based on their rank with the destruction of 30%, 20%, 10%, 8%, 8%, 6%, 6%, 4%, 4%, 4%.
The top 10 players will receive 5 items. The next 10 will receive 4 items and so on. All players in the top 100 will receive at least 1 item.
The magic find of the items you receive will be 50,000% - (500% * your rank)
Here is an example of what rewards would look like if the weekly prize pool had 10,000 Unbound Enjinite in it...
1
3,000
5 items rolled at 50,000% MF
2
2,000
5 items rolled at 49,500% MF
3
1,000
5 items rolled at 49,000% MF
4
800
5 items rolled at 48,500% MF
5
800
5 items rolled at 48,000% MF
6
600
5 items rolled at 47,500% MF
7
600
5 items rolled at 47,000% MF
8
400
5 items rolled at 46,500% MF
9
400
5 items rolled at 46,000% MF
10
400
5 items rolled at 45,500% MF
11
0
4 items rolled at 45,000% MF
19
0
4 items rolled at 41,000% MF
20
0
3 items rolled at 40,500% MF
50
0
1 items rolled at 25,500% MF
80
0
1 items rolled at 10,500% MF
100
0
1 items rolled at 500% MF