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On this page
  • Entering the Arena
  • Completing Rounds
  • Arena Bonuses
  • Arena Challenges
  • Leaderboard
  • Rewards
  • Proof of Glory
  1. Gameplay
  2. The World

The Arena

PreviousHeroic QuestsNextOpen World Events

Last updated 3 months ago

In The Arena, players fight through rounds of challenges of increasing difficulty. Each week the player who reaches the highest level is granted legendary rewards!

Entering the Arena

To enter the arena you will need to forge an arena key. This can be done at the crafting station for resources including 20 gems (bound or unbound).

Once you have the arena key in hand, you can head over to the Arena Recruiter outside the tavern in town. He will allow you to start a new arena session or to resume one in progress.

Completing Rounds

Each arena session is broken into rounds. Between rounds you can interact with the merchant, salvage and your stash. You can also leave the arena between rounds and your state will be saved. You can come back at any time that week to resume your session.

You can start the round by interacting with the start round star on the far right of the arena map. Once the round is started, you are committed to completing it. If you leave the arena before completing it that will end your session. You will still get rewards based on how many rounds you completed. Death will also end the session but still grant you rewards.

Every 4th round will be a boss round. After completing the boss round the level of enemies will increase and the faction type will change randomly.

Each round has an objective that must be completed in order to succeed. Below are the different kinds of objectives that can occur...

Objective
Description

Kill All Enemies

Defeat all the waves of enemies that spawn before the timer runs out.

Survive

Survive until the time expires

Kill Boss

Kill the boss enemy before hte timer runs out.

Protect the Spire

Protect the spire object from enemies and ensure it doesn't get destroyed

Hold the Ground

Stand in the highlighted ground in order to hold it. Hold the ground long enough before the timer expires.

Arena Bonuses

After you complete a round you will get a chance to select a random bonus for your character. This will allow you to enchance your build as you progress through the arena. The bonuses come in rarities of common, rare, epic and legendary. Every 20 rounds that you complete you are guaranteed a legendary bonus.

Arena Challenges

After completing a round, a new challenge is added for the next round. This challenge will increase the difficulty of the round in some way. As the arena level gets higher, more difficult challenges are introduced. The 4th round is a boss round and will have the same 3 challenges as the previous round. After the boss is defeated the challenges will reset and start again.

The number of challenges in a level is as follows...

Level
Max Challenges

1-20

3

21-40

4

4-56

5

56+

+1 challenge per 4 rounds

Below is a list of the possible challenge types...

Name
Description

Haste

Enemies have their move speed increased by 50%

Berserk

Enemies have their attack speed increased by 30%

Vampire

Enemies attacks gain 10% life steal

Revenge

Enemies gain 10% reflect damage

Fireproof

Enemies gain 50 fire resistance per level

Insulated

Enemies gain 50 ice resistance per level

Cured

Enemies gain 50 poison resistance per level

Grounded

Enemies gain 50 electric resistance per level

Fortified

Enemies gain 50% health

Armored

Enemies gain 50% armor

Brutal

Enemies deal 30% increased damage

Precision Attacks

Enemies have their attack pattern upgraded by 1

Volatile Corpses

Enemies explode on death dealing 4X of their attack damage

Meteor Strikes

Random explosions of fire occur dealing 100 damage per level

Glacial Strikes

Random explosions of ice occur dealing 80 damage per level and causing slow movement

Poison Clouds

Poison clouds spread across the area dealing 50 damage per level over 5 seconds

Electric Fields

Electric fields spread across the ground dealing 75 damage per level per second

Weak Orbs

Energy per orb is reduced by 50%

Shocking Orbs

You are shocked for damage equal to 25% per level of the energy you pick up from orbs

Concussion Mines

Concussion mines spawn in the area causing you to be stunned for .25 seconds per level

Explosive Mines

Explosive mines spawn in the area dealing 100 damage per level

Teleporting

Enemies gain the ability to teleport

Binding Pillars

Binding Pillars will spawn randomly throughout the level

Healing Pillars

Healing Pillars will spawn randomly throughout the level

Rift Spires

Rift Spires will spawn randomly throughout the level

Rock Barriers

Rock barriers spawn randomly blocking your movement

Wild Growth

Wild growth bursts from the ground to block your passage

Meteor Storm

Random bursts of explosions of fire occur dealing 100 damage per level

Glacial Storm

Random bursts of ice occur dealing 80 damage per level and causing slow movement

Firewalls

Walls of fire burst open in various areas of the arena

Cosmic Blast

A cosmic blast will hit the entire level dealing 100 damage per level. Stay in the green safe zone to avoid being hit.

Leaderboard

Arena sessions last for 1 week. During that period, a leaderboard is kept for the top 100 players. After the week ends, rewards are given to those players and a new session begins. The first player to achieve a particular level will be the highest ranked of all players that achieve that same level in that week.

Rewards

The arena provides two kinds of rewards. The first is bonus chests. Bonus chests are rewarded after defeating a boss every 4 rounds. The chests level and magic find will increase based on how high of a round was completed.

The second type of rewards are based on your weekly rank on the leaderboard. Ranked players for the week will receive rewards based on their ranking based on the following...

  • The top 10 players will receive Unbound Enjinite based on their rank with the destruction of 30%, 20%, 10%, 8%, 8%, 6%, 6%, 4%, 4%, 4%.

  • The top 10 players will receive 5 items. The next 10 will receive 4 items and so on. All players in the top 100 will receive at least 1 item.

  • The magic find of the items you receive will be 50,000% - (500% * your rank)

Here is an example of what rewards would look like if the weekly prize pool had 10,000 Unbound Enjinite in it...

Rank
Enjinite
Items

1

3,000

5 items rolled at 50,000% MF

2

2,000

5 items rolled at 49,500% MF

3

1,000

5 items rolled at 49,000% MF

4

800

5 items rolled at 48,500% MF

5

800

5 items rolled at 48,000% MF

6

600

5 items rolled at 47,500% MF

7

600

5 items rolled at 47,000% MF

8

400

5 items rolled at 46,500% MF

9

400

5 items rolled at 46,000% MF

10

400

5 items rolled at 45,500% MF

11

0

4 items rolled at 45,000% MF

19

0

4 items rolled at 41,000% MF

20

0

3 items rolled at 40,500% MF

50

0

1 items rolled at 25,500% MF

80

0

1 items rolled at 10,500% MF

100

0

1 items rolled at 500% MF

Proof of Glory

The amount of Proof of Glory earned per week is the following...

Rank
Rewards

1 - 10

10 Proof of Glory

11 - 30

5 Proof of Glory

31 - 50

3 Proof of Glory

51 - 75

2 Proof of Glory

All others

1 Proof of Glory

In addition to the above rewards, the Arena also has a dedicated resource type called Proof of Glory. Proof of Glory is earned as part of the weekly ranking rewards. It is used for crafting special items including the .

Nightmare Weapon Skins
Fight for Honor and Glory
Arena Key
Location of the Arena Recruiter
Starting an Arena Round
Building up Arena Bonuses
Example Challenge
Example Leaderboard
Example Arena Bonus Chests